Umm, I'm not sure if this is the right place but...
I'm having a little trouble figuring out exactly where to put custom unit explosions etc.
Could someone (looks at smoth) open up funta and tell me what I'm missing? I can't figure out where it is that I call a particular tga.
Either that or point me in the right direction for documentation?
thanks
Explosion Generator question
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
not much documentation but feel free to reverse engineer gundam.
resource.tdf
then you reference in your custom tga in generator by name. yourtgahere
resource.tdf
Code: Select all
[resources]
{
*crapola*
[projectiletextures]
{
yourtgahere=yourtgahere.tga;
}
}
}