Pause button for builders / Factories
Moderator: Moderators
Pause button for builders / Factories
Its possibly in already, please flame me / tell me how if so:
Basically I'd love it if you could pause the building process of factories and builders.
Maybe combined with a small "maintenance" cost in energy while in pause mode.
Basically I'd love it if you could pause the building process of factories and builders.
Maybe combined with a small "maintenance" cost in energy while in pause mode.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Wait is one of the most useful commands out there.LOrDo wrote:So THATS what wait is supposed to do? I never did get that...
It can be used for lots of things.
Just one example. I built a bunch of bombers in an AA game. I knew from previous scouting where my enemy's missile towers were. I decided to take them out. I selected two bombers per missile tower, queued the wait order, then queued up an attack on the assigned missile tower. This left me with ~6 bombers to hit his economy with, which I assigned to a hotkey for easy use. I then selected all of my bombers, pressed W, and watched my plan unfold.
Unfortunately, I got Dubya'd* - the enemy had built a Pack0.
(*Dubya'd (v): initiating a misguided attack based on outdated intelligence.)
Sarcasm, but he has a point.tombom wrote:i know what you mean, pressing w is a horrible strain
It doesn't need a button. It might be convenient, but it doesn't need one. Most RTS players have no reason not to use hotkeys - and those who do, like myself, generally have the skills to manage without them.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
It needs a button. The reason is not that the hotkey is too difficult, the reason is that without a button there is no way for new players to learn the hot key in the first place. That's what all buttons are used for. You mouseover the button and it tells you the hotkey bound to it, so while you don't know the hotkey you can still use the button, and after you learn it it's just there for new players.
It's horrendous horrendous design to have any action element not have a point and click method of execution as well as the faster easier hot key method. One is for learning the other is for streamlining. They are mutually necessary.
It's horrendous horrendous design to have any action element not have a point and click method of execution as well as the faster easier hot key method. One is for learning the other is for streamlining. They are mutually necessary.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
It's equally horrendous design to have a gazillion buttons cluttering up the playing area and the commands that are actually used via button regularly (i.e. buildings, fire status, move status, repeat status).SwiftSpear wrote:It's horrendous horrendous design to have any action element not have a point and click method of execution as well as the faster easier hot key method. One is for learning the other is for streamlining. They are mutually necessary.
Also, the Wait order is quite unique in that it requires another hotkey (Shift) to be at all useful. Because of that, it would be sort of useless to give it a button "for learning", because nubs will press it and be like "HAY WTF DIS DO ??!?!??!!11/"
I say that documentation is how to solve the issue of unknown commands, to which you will say that nubs won't read documentation, to which I say that we're not trying to run the Special Olympics here.