http://www.mufdvr.222clan.com/Pd.zip
There are some things I want to point out about this map, firstly; at first
glance the metal output will seem way out but in fact its almost perfect, in
ota there where six types of metal deposit used in PD three on the mesas and the other three types used on the lowlands, there are three output levels which are the same for both groups of metal patch large = 2.0
medium = 1.0 and small 0.5. In this Spring ported version the large give
2.2 medium = 0.8 and small = 0.4. If you total the outputs you get 3.5 for the original OTA painted desert we all know and love, this version will give a total of 3.4 to 3.5 which is 0.1 off what it should be.
The mesas appear very squat and low in Spring, thats
the way their meant to look regardless of the game engine involved, in short they whare always meant to be low and eroded, hence the visible rock banding where the bands get much wider as you get near the top of each mesa.
It was pointed out that maps like desert triad look much better in spring
than Painted Desert ever will, thats true but its because they are made from completely different tilesets, PD has a maximum height (in ota) of 136 where desert triad has a max height of 244 and the map terrain textures reflect this so please don`t even bother flaming over the way the mesas look cos this community has already established quite clealy that the classic TA maps should be as faithfull to the original as Spring will allow and that means the mesas stay low AS INTENDED.
Worth mentioning is that this ported PD is about 10% smaller owing to the size constraints emposed by Spring, the choice was 10% smaller or over twice the size of the ota original, a no brainer really.
Here are a couple a screenshots.
