A Mod Idea: Epic 40,0000, Spring Style - Page 2

A Mod Idea: Epic 40,0000, Spring Style

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

also, the HIPViewer works fine...

I created a unit modle, and now i need to texture, animate and put it in the game! And once i do, i will be INVINCABLE!!!!
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Delta
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Post by Delta »

you need to upload the image to a webpage first.

spelled invincible btw :P
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Zoombie
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Post by Zoombie »

yes i will be INCAPABLE of spelling!
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Min3mat
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Post by Min3mat »

no worries! you are incapable of spelling (yeah i can talk :p)
el_muchacho
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Post by el_muchacho »

FYI, some guys have created units for W40K here:
http://forum.hardware.fr/hardwarefr/Gra ... 5919-1.htm
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Zoombie
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Post by Zoombie »

Cool! Also i have made a Impireal Gaurd Trooper modle file with Rhino. Once i figure out how to texture it with the 3dO builder, then script it and then i can post it! Or have i already said this a biazilion time's?
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

Well, there's also http://wta.tauniverse.com which should be easier to use in Spring.
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Zoombie
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Post by Zoombie »

Well i downloded it and........ i cant get it to work!
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Zoombie
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Post by Zoombie »

I have textured the unit! Also is it a bad thing that it hase 465 face's? If so, how do i correct. Now all i need to do is script and animate it and ill have a Impireal Gaurdsman! W00T!
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Zoombie
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Post by Zoombie »

Siriosly! How do i decrees the ludicress number of face's that my unit has! 465 faces is too many!
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Min3mat
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Post by Min3mat »

um get rid of its beard? :D rofl i dunno!
Archangel of Death
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Post by Archangel of Death »

Get rid of faces in areas where they can't be seen, such as if you have two boxes adjacent to each other getting rid of the inside faces. And you could try reducing the models detail, simplifying shapes.
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Zoombie
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Post by Zoombie »

Can anyone comvert a Gmax file to a LWO file? I want to know so i can use Gmax (whitch is FREE!) insted of Rhino (whitch costs money, something that i dont have enough of!)
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Zoombie
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Post by Zoombie »

Well guss what? It turns out i MESHED the thing by accident!
Benito
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Post by Benito »

I have to say, the idea of an Epic mod has always appealed to me. The main challenge is getting the scale right. Seeing an Imperator titan on the same screen as a squad of space marines is a difference of an order of magnitude. The entire squad would take up a 1x1 groundplate each marine a collection of pixels on screen, whereas the titan would be at least 6x6.

Weapons points on titans would have to be used efficiently to cope with the 3 weapon limit in TA. The smaller titans would be alright, but as soon as you get to the larger ones, you would have to group weapons into classes (for example having two missile launchers using the same weapon on a Warlord titan). Of course if someone wants to remove this limit from Spring...

I reckon the best place to start this mod is the titans and work down in scale (super heavy battle tanks, other vehicles, infantry). I think Epic started off as "Titan Legions" back in the day...
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AF
AI Developer
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Post by AF »

That limit does nto exist in spring, you can have as many weapons as you want. The thign stopping us is the definitions. Spring will only parse the 3 weapons then it wont look for any more.
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zwzsg
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Post by zwzsg »

Or you could make Titan have weapon module: they would grab weapon pods that they'd mount on themselves. It's possible in TA, like BattleTanx TA show, so hopefully it could work in Spring too.
Benito
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Post by Benito »

I'm intrigued. How do weapon modules work then?
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AF
AI Developer
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Post by AF »

CUnit::ParseTAUnit() only attempts to load 3 weapons, and ignores anything else such as a 4th weapon.
Benito
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Post by Benito »

Heh, sorry Alantai, the question was directed at zwzsg regarding BattleTanx...
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