Rotating Particles

Rotating Particles

Requests for features in the spring code.

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Rotating Particles

Post by Snipawolf »

I would like rotating particles. Seen on almost every engine evar, except Springs.

I DON'T want it mandatory, I want a tag for how fast it spins, and maybe one for if it spins at all. And, of course, it should default to 0.

I'll leave the rest up to you guys...
Last edited by Snipawolf on 22 Jul 2007, 07:29, edited 1 time in total.
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SwiftSpear
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Joined: 12 Aug 2005, 09:29

Re: Rotating Textures

Post by SwiftSpear »

Snipawolf wrote:I would like rotating textures. Seen on almost every engine evar, except Springs.

I DON'T want it mandatory, I want a tag for how fast it spins, and maybe one for if it spins at all. And, of course, it should default to 0.

I'll leave the rest up to you guys...
Rotating textures? You mean animated textures? Lots of engines don't have them... admittedly they would be nice to have in spring though.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

No, rotating particles, not animated textures.

Go play red orchestra, if I could take a video I would show you. They have a really large smoke sprite that looks like 6 smoke sprites clumped together. It rotates so it looks a lot more realistic.

Edit: Watch closely the smoke columns at 18-21 seconds on thisvideo.

Or, at the tank fight parts.. Either way, you should see what I mean.

Edit: Messed up, wrong words.
Last edited by Snipawolf on 22 Jul 2007, 07:29, edited 1 time in total.
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KDR_11k
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

You mean rotating particles. Rotating parts of a unit texturte isn't that easy.
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Snipawolf
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Post by Snipawolf »

Oh yeah, forgot that its called particles, not textures... :oops:
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SwiftSpear
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Post by SwiftSpear »

mmm, that should just be a matter of allowing the particle objects to rotate. I agree, good idea.
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KDR_11k
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Furthermore, they can already rotate according to their velocity vector so a tag for rotation speed (well, one for speed, one for starting value and two for the spread of each) wouldn't be impossible.
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