I would like rotating particles. Seen on almost every engine evar, except Springs.
I DON'T want it mandatory, I want a tag for how fast it spins, and maybe one for if it spins at all. And, of course, it should default to 0.
I'll leave the rest up to you guys...
Rotating Particles
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Rotating Particles
Last edited by Snipawolf on 22 Jul 2007, 07:29, edited 1 time in total.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Rotating Textures
Rotating textures? You mean animated textures? Lots of engines don't have them... admittedly they would be nice to have in spring though.Snipawolf wrote:I would like rotating textures. Seen on almost every engine evar, except Springs.
I DON'T want it mandatory, I want a tag for how fast it spins, and maybe one for if it spins at all. And, of course, it should default to 0.
I'll leave the rest up to you guys...
No, rotating particles, not animated textures.
Go play red orchestra, if I could take a video I would show you. They have a really large smoke sprite that looks like 6 smoke sprites clumped together. It rotates so it looks a lot more realistic.
Edit: Watch closely the smoke columns at 18-21 seconds on thisvideo.
Or, at the tank fight parts.. Either way, you should see what I mean.
Edit: Messed up, wrong words.
Go play red orchestra, if I could take a video I would show you. They have a really large smoke sprite that looks like 6 smoke sprites clumped together. It rotates so it looks a lot more realistic.
Edit: Watch closely the smoke columns at 18-21 seconds on thisvideo.
Or, at the tank fight parts.. Either way, you should see what I mean.
Edit: Messed up, wrong words.
Last edited by Snipawolf on 22 Jul 2007, 07:29, edited 1 time in total.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29