The Update
Moderators: hoijui, Moderators
The Update
With the recent update with all its new LUA and stuff, when is the AI going to update, specifically RAI, mainly cause it worked with any mod
RAI didnt work with every mod, to date only NTai can play kernel panic and com shooter.
Also the new changes in lua arent a simple:
So you have two options:
- Ever increasing workload and mod specific hardcoded customization to keep universal mod support:
Pros: It does what it says on the tin
Cons: Extremely unfeasable, the amount of work required grows exponentially within a short period of time.
- Config files:
Pros: Solves the problem well
Cons: The modder now has to face up to the responsibility they have dumped on the AI devs to provide and support config files.
So you want an AI that can use the morph command in CA? You cant expect the AI to suddenly take a big magical hand and dip into your copy of CA and magic up a morph order, your going to need CA devs to cooperate and expose that functionality and use it in their mod specific instructions.
As I understand it I seem to be the only AI dev left, with kloot and victor patching KAI despite being engine devs. I doubt you'll see RAI with all this supported anytime soon. From my understanding of AAI it wont be able to handle all these new innovations without major changes. Which leaves NTai and KAI. Of which nobody seems that interested in NTai and KAI is far too complex. Ontop of that KAIs economy manager would need a lot of changes that would require krogothe himself.
Also the new changes in lua arent a simple:
AI Dev wrote:"Oh no! rampant lua gadgets! hmm which pokeball to use, MINOR AI TWEAKS I CALL YOU!!!"
"pika! pika!"
Infact as I and others have said, the advent of lua means that there can never be an AI that you just drop a dll in your AI folder and play, not without a horde of AI devs working around the clock keeping an eye on every single change in the mod scene.Engine Dev wrote:"I call Lua mod Interface!!! Interface use your rampant svn commit attack!!"
So you have two options:
- Ever increasing workload and mod specific hardcoded customization to keep universal mod support:
Pros: It does what it says on the tin
Cons: Extremely unfeasable, the amount of work required grows exponentially within a short period of time.
- Config files:
Pros: Solves the problem well
Cons: The modder now has to face up to the responsibility they have dumped on the AI devs to provide and support config files.
So you want an AI that can use the morph command in CA? You cant expect the AI to suddenly take a big magical hand and dip into your copy of CA and magic up a morph order, your going to need CA devs to cooperate and expose that functionality and use it in their mod specific instructions.
As I understand it I seem to be the only AI dev left, with kloot and victor patching KAI despite being engine devs. I doubt you'll see RAI with all this supported anytime soon. From my understanding of AAI it wont be able to handle all these new innovations without major changes. Which leaves NTai and KAI. Of which nobody seems that interested in NTai and KAI is far too complex. Ontop of that KAIs economy manager would need a lot of changes that would require krogothe himself.