Download Complete Annihilation beta 2.1 - Page 2

Download Complete Annihilation beta 2.1

All game release threads should be posted here

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det
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Post by det »

Spring units have always gotten a bonus based on exp. More HP/better accuracy, maybe something else. CA does not add any additional bonuses (for now). Even if they didn't gain a bonus, it is still a nice visual aid to see how effective your units are.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

can you release a few of the widgets seperate? the vet stripe thing is hot. also the center on commander. please :D ?
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quantum
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Post by quantum »

You can rename ca-beta2.1.sdz to ca-beta2.1.zip, open it, and copy the widgets from the LuaUI/Widgets directory. Most should work in any mod.
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det
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Post by det »

You can also find them here
el_matarife
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Post by el_matarife »

det wrote:Spring units have always gotten a bonus based on exp. More HP/better accuracy, maybe something else.
HP, accuracy, and firing rate. As a unit approaches maximum HP its reload time is roughly halved. It is really noticeable on units like Tremors with fast, constant firing rates.

I believe AF or someone posted graphs of what exactly XP does in the development forum a while back, I'll try to find them.

(I can't find them, if anyone still has them or knows where they are please link them here or put them in the wiki because they're really nice.)
j5mello
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Post by j5mello »

can i ask why aircraft need the retreat LUA when they already have the land at setup??? seems redundant to me esp now that the all 4 pads work on the refueling stations...
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Lolsquad_Steven
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Re: Download Complete Annihilation beta 2.1

Post by Lolsquad_Steven »

quantum wrote: ...=Gameplay and LuaRules=


-Pointless micromanagement is not rewarded...
This is a joke right?
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quantum
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Post by quantum »

j5mello wrote:can i ask why aircraft need the retreat LUA when they already have the land at setup??? seems redundant to me esp now that the all 4 pads work on the refueling stations...
Retreat sends them to the nearest nanotower, which are better than pads at repairing aircraft, imho.
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TheBigPK
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Post by TheBigPK »

The cursors look great but its kind of weird to use em because the little arrow on the top of most of them is generally where I'd assume the order would go, but units arrive at the middle of the cursor graphic. Its kinda weird zoomed out trying to click on small stuff but they still look sweet :D. Along with the rest of the mod, very nice!
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Neuralize
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Post by Neuralize »

quantum wrote:
j5mello wrote:can i ask why aircraft need the retreat LUA when they already have the land at setup??? seems redundant to me esp now that the all 4 pads work on the refueling stations...
Retreat sends them to the nearest nanotower, which are better than pads at repairing aircraft, imho.
What's the point of having pads then?
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quantum
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Post by quantum »

No point. Probably we will remove them.
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Peet
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Post by Peet »

quantum wrote:No point. Probably we will remove them.
Make flying ones that can follow your planes close to the battlefield!
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KDR_11k
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Post by KDR_11k »

Not possible in Spring.
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MR.D
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Post by MR.D »

Its not possible to make flying air drones?

Sure it is, just have mini/fast conplanes that can only repair, like flying farks.
Saktoth
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Post by Saktoth »

I think he means flying air repair pads. As it happens the air repair pad used to be transportable (maybe it still is in BA?), meaning you could air-lift it anywhere you please, and planes would repair on it (though unpredictably) while it was still in the air, being carried. Unfortunately this caused a bug that made it invincible when set back down which is why it was disabled in CA.
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KDR_11k
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Post by KDR_11k »

In OTA you could have repair pads on planes but in Spring the engine won't disable the collision between the flying pad and the plane attempting to land so it doesn't work.
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Pressure Line
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Post by Pressure Line »

its still possible to have one mounted on top of a tank. would be better than nothing.

Image

heres a shot of a flying repair pad in *action*
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Zpock
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Post by Zpock »

What if the pad is outside the collision area?
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Pressure Line
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Post by Pressure Line »

Zpock wrote:What if the pad is outside the collision area?
in theory that would work.
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Pressure Line
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Post by Pressure Line »

will be easier once we can assign non-spherical collision bounds to units. if you made i so that all the planes had a flat edge on the bottom of their collision bound, and the flying repair pads having one on the top, with the pad sitting just above the line of the bound it would work.
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