
Code: Select all
[MECHGUN]
{
ID=1;
name=Rail Gun;
rendertype=0;
lineofsight=1;
beamweapon=1;
//beamlaser=1;
laserflaresize=0.0001;
duration=13.6;
size=1;
thickness=5.5;
intensity=1;
rgbcolor=0 0 1;
corethickness=0.3;
AvoidFriendly=0;
CollideFriendly=0;
accuracy=1;
turret=1;
burnblow=1;
range=1000;
impulsefactor=0;
reloadtime=3;
weaponvelocity=1800;
areaofeffect=1;
energypershot=0;
soundstart=mechplasma;
soundhit=fnubeamhit;
firestarter=1;
tolerance=1;
pitchtolerance=1;
startsmoke=1;
endsmoke=1;
explosiongenerator=custom:RAILGUNHIT;
interceptedbyshieldtype=1;
noexplode=1;
texture1 = railgun;
texture2 = NULL;
texture3 = NULL;
texture4 = NULL;
[DAMAGE]
{
default=500;
}
}