KAI v0.2 Unnoficial
Moderators: hoijui, Moderators
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
It has worked with EE for months, I added hub support back in January. 
I decided to convert 0.12 instead of 0.22 because it was closer to the KAI of old and more complete feature-wise, and because Viktor's megapatch and later commits already took care of a lot of things that I had planned to do (so just getting 0.12 to play as it should seemed more productive).

I decided to convert 0.12 instead of 0.22 because it was closer to the KAI of old and more complete feature-wise, and because Viktor's megapatch and later commits already took care of a lot of things that I had planned to do (so just getting 0.12 to play as it should seemed more productive).
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
KAI keeps crashing ten odd minutes into the game, no discernable causeSpring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x007666ff
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x73f10000 dsound
0x77c10000 msvcrt
0x77d40000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x00e90000 glew32
0x003e0000 ILU
0x01d90000 ATKOGL32
0x69500000 nvoglnt
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x72d20000 wdmaud
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x02cf0000 KAI-0.12
0x59a60000 DBGHELP
Stacktrace:
(0) C:\Program Files\TASpring\spring.exe [0x007666FF]
(1) C:\Program Files\TASpring\spring.exe [0x0076C3B0]
(2) C:\Program Files\TASpring\spring.exe [0x00763291]
(3) C:\Program Files\TASpring\spring.exe [0x00768458]
(4) C:\Program Files\TASpring\spring.exe [0x007F9C63]
(5) C:\Program Files\TASpring\spring.exe [0x00818D48]
(6) C:\Program Files\TASpring\spring.exe [0x006E411E]
(7) C:\Program Files\TASpring\spring.exe [0x0071BD8A]
(8) C:\Program Files\TASpring\spring.exe [0x005BB7F1]
(9) C:\Program Files\TASpring\spring.exe [0x005DB50C]
(10) C:\Program Files\TASpring\spring.exe [0x005DE5EE]
(11) C:\Program Files\TASpring\spring.exe [0x00819AA9]
(12) C:\Program Files\TASpring\spring.exe [0x00821C68]
(13) C:\Program Files\TASpring\spring.exe [0x00822038]
(14) C:\Program Files\TASpring\spring.exe [0x00822269]
(15) C:\Program Files\TASpring\spring.exe [0x0090F147]
(16) C:\Program Files\TASpring\spring.exe [0x00401292]
(17) C:\Program Files\TASpring\spring.exe [0x004012DD]
(18) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816D4F]
Doesn't seem like an AI crash:
(0) CCobInstance::EmitSfx(int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:648
(1) CCobThread::Tick(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobThread.cpp:515
(2) CCobInstance::RealCall(int, std::vector<int, std::allocator<int> >&, void (*)(int, void*, void*), void*, void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:259
(3) CCobInstance::Call(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:192
(4) CWeapon::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Weapons/Weapon.cpp:292
(5) CMissileLauncher::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Weapons/MissileLauncher.cpp:43
(6) CUnit::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/Unit.cpp:430
(7) CUnitHandler::Update()
/opt/mingw42/lib/gcc/i586-mingw32msvc/4.2.0/include/c++/bits/stl_list.h:150
(8) CGame::SimFrame()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2379
(9) CGame::ClientReadNet()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2736
(10) CGame::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1776
(11) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:838
(12) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023
(13) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083
(14) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24