Starcraft II and what it must do not to suck - Page 3

Starcraft II and what it must do not to suck

Post just about everything that isn't directly related to Spring here!

Moderator: Moderators

User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

rattle wrote:Or how about... taking spaceships out entirely? I mean, why would a huge-ass spaceship snipe a SINGLE foot soldier with it's main cannons? Spaceships are for orbital bombardements.

first of all, it doesnt snipe single footsoldiers with its main cannons(Yamato cannon?). secondly, your idea about orbital bombarment is the best thing i've ever heard.

(T PLAYER)LOL HAY I KILL J00 BAES KEKE ^__^
(Z PLAYER) LOL NOWAI I HAEV 90 HYDRAES AND BIG D-FENS IN BAES & ALL U HAEV IS 2 MARIEN AND TANK LOL
(T PLAYER) U HAEV NOT HERD NEW PATCH?
*T PLAYER USES ORBITAL BOMBARMENT*

(Z PLAYER) WTF HACKER MY BASE GONE I REPORT U TO BNET!!!1111
(T PLAYER) I LOVE BLIZZARD FOR MAKING THIS GAME SO BALANCE LOL
Doombringer
Posts: 68
Joined: 20 Jan 2007, 20:11

Post by Doombringer »

rattle wrote:
Doombringer wrote:
rattle wrote: Yeah, let's do it. Or how about... taking spaceships out entirely? I mean, why would a huge-ass spaceship snipe a SINGLE foot soldier with it's main cannons? Spaceships are for orbital bombardements.

Also, imagine accessible buildings á la WarWind, only a good deal larger. Now that would be something new (it's been done twice already) and perhaps make the game a little bit more interesting than the very same old boring WC2/SC concept.
Reminds me of Red Alert 1, where 2 soldiers would own a medium tank.
Because the tank was so weak.
What does my post have to do with Red Alert or game balance at all? :P

You're saying it's stupid why a big-ass ship uses a big cannon to kill a sniper. Well it reminded me to Red Alert. That's it :D
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

I just hope they move away from the mechanic where the most powerful units in the game were also the cheapest, because they required uber-micro to avoid being useless. Microing ghosts sucked.
User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

Pxtl wrote:I just hope they move away from the mechanic where the most powerful units in the game were also the cheapest, because they required uber-micro to avoid being useless. Microing ghosts sucked.

what cheapest units are the most powerful? O,o
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

What I don't get is, Why do some people seem to want starcraft2 to move away from being a game for korean proffesional "button mashers" just like the original? At the same time having great singleplayer suitable to casual players, again. Don't you think the whole korean progaming thing is cool? Or is it some kind of jelousey/inferiority complex/anger that makes you hate it and want it screwed over? Or you don't care and want just another RTS that is more like TA, CNC age of empires, WC3, or whatever when those games alredy exist? Perhaps it's just simple ignorance of the whole phenomenom and people just putting out random thoughts.
Post Reply

Return to “Off Topic Discussion”