Spring:1944 dev and testing - Page 24

Spring:1944 dev and testing

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Better AI

Post by Pressure Line »

reshey wrote:Thank you for sharing your AI AAI work. It makes singel player more fun! But I dont see RAI work any better with this file.
make sure you are playing the 'b3h PL' version in the lobby client. RAI should work reasonably well, but has lost to AAI almost every time ive tested it.

Just a note. AAI does not seem to work at ALL on water maps. and try to avoid maps with 'shallows' (Tropical, EE Deltaglade, Swamp Islands) as the units are too short to traverse the water properly.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

Image

New LUA teamcolour selection platters. 8)
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Neddie
Community Lead
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Post by Neddie »

You sick, sick puppy. When do I get to play with that build?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

You can play with it now if you want but isn't your PC being a pain?
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Neddie
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Post by Neddie »

It is, and I am at work.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

supression makes the mp40 dudes totally useless, i spawned 500 of them and beat them with 20 snipers and a mg lol
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

Okay, thank you, we will look into it.

However, if you find more problems or have suggestions, please report them here, on our site: https://1944.bountysource.com/development/feedback

Bugs--> bug report, other feedback to that link.
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chillaaa
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Joined: 16 Mar 2005, 00:12

Post by chillaaa »

*Thinks better of putting "Nemo is an asshat" as a bug report*
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Alright, I've modelled Tank Yards for all sides -- based on the old-ish US vehicle yard with oil barrels and a truck with oil barrels in the back... truck changes depending on which side it is...
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

And British Sten Gun infantry
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

whens the release? this will own hard thanks to the zoned armour
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KDR_11k
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Post by KDR_11k »

1v0ry_k1ng wrote:whens the release? this will own hard thanks to the zoned armour
Zoned armour didn't make it into 75b1.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Also did British Commando, Bren gunner, Observation and Engineer. They're all in the "New Stuff" folder in my section of the SVN, and, of course, everything is compatible with other guys' scripts, so they can be put in right away. Like I said, the Tank Yards use the US Vehicle Yard script so they can go right in too. Off to work now!
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

I did PIAT!

Image

Just leaves sniper and 3" mortar to do iirc, of british infantry i mean.
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chillaaa
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Post by chillaaa »

That guy is almost as ugly as you Floz
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Given the minor deformation on the gun (Which is relatively insignificant), and the noticeable deformation/blurriness on the face (which is extremely important), I think you need to give a lot more texture space to the face of that infantry guy. It's what people look at first, and it needs to be pretty good.
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Snipawolf
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Post by Snipawolf »

Being an asshat, never mind..
Last edited by Snipawolf on 17 Jul 2007, 04:31, edited 1 time in total.
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Nemo
Spring 1944 Developer
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Post by Nemo »

Since the british infantry are at last done (bar some potential texture adjustments), I'll be spending this week implementing the new-fangled infantry scripts and slowly piecing together the build we've been planning on - namely, all four sides with inf, light/medium arty, light vehicles and light/medium armor. So yeah, gasp, shock, horror - there's a proper 44 release in the foreseeable future.
Last edited by Nemo on 17 Jul 2007, 04:47, edited 1 time in total.
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Snipawolf
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Post by Snipawolf »

My bad, looks like his face needs higher res. More details, etc.

Had a bad day, sorry for being an ass....

Edit: While Infantry are a pain in the ass, try a little harder. You guys can do it and I know you can. Here's my infantry.. Not too good, but they get by... :|

Image
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Felix the Cat
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Post by Felix the Cat »

Infantry don't need high-res faces. At the scale they're at in-game, if you can see their face at all, a high-res face will look weird. Floz's PIAT face is just fine... though you may want to work on some of the rest, it looks like the white back strap things don't line up when they cross edges.
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