Lines in explosions

Lines in explosions

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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0R30
Posts: 14
Joined: 07 Mar 2006, 15:02

Lines in explosions

Post by 0R30 »

Hey well im sorry if this has been addressed before but ill explain anyway

Every explosion when zoomed out has many horizontal lines appear through them. If you would like a screen-shot please ask

Is there an option in settings I can change to rectify this? I left them at their defaults to make sure i pretty much get a constant 85fps


Ive got a 8500Gt :oops: but it should handle what i throw at it


cheers, 0r30
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Screens would be good (f12).
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I believe it may be a driver issue, but screenshots will be able to confirm or deny this initial diagnosis.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Turn off Anisotropic Filtering on your videocard, and report if this still occurs. Funny, I thought that this had been addressed, I haven't seen this problem since 74b1
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Interesting...I have AF on 16x and it looks fine.
0R30
Posts: 14
Joined: 07 Mar 2006, 15:02

Post by 0R30 »

I disabled AA and its ok, i think it might be a driver problem, if i turn AA on in say CS:S the floor of dust2 in the halls goes purple and everything goes a weird colour inside...

Image

I thought id just send the whole pic, (was just a test against AI)

btw, will the moho metal makers when built switch to the default AI as metal maker in a future release? And will there ever be and adv hovercraft platform?

cheers
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

I had the same problem with my 6800 already in the previous version.
It happens when I try to play live for speed with forced AA (this game doesnt have AA in its gfx options) and set my graphic driver to "always use AA."
This option has to be turned to "let application decide" for spring.
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