How much efficient repairing is in BA?
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How much efficient repairing is in BA?
Lets say I got a unit with 1 hp point left and I wanna repair it. How much % of the total E and M wasted to build it will cost? I wanna know to know if it is worth keeping some units from shotting a little longer to repair then and send them back or if it is better to just keep em fighting until they are dead and then make new ones.
repairing is FREE! so very worth it.
btw, even resurecting is allmost free... all you pay is half the energy cost of unit. And beacause repair is free resurection rox.
in OTA repair was half metal and half E irrc.
btw, even resurecting is allmost free... all you pay is half the energy cost of unit. And beacause repair is free resurection rox.
in OTA repair was half metal and half E irrc.
Last edited by ginekolog on 13 Jul 2007, 17:09, edited 1 time in total.
I assume you mean resurrect, not reclaim.ginekolog wrote:repairing is FREE! so very worth it.
btw, even reclaiming is allmost free... all you pay is half the energy cost of unit. And beacause repair is free reclaim rox.
in OTA repair was half metal and half E irrc.
And I'd really like tags to control these costs. Then again, i'd also like tags to create more (or less) resources than just metal and energy. I'd also like a trip to Europe. And a pony. And a car. And a ponycar.
Complete Annihilation has a widget to make units retreat to nearest com or nanotower when they are damaged beyond a certain threshold.
Pxtl wrote:I assume you mean resurrect, not reclaim.ginekolog wrote:repairing is FREE! so very worth it.
btw, even reclaiming is allmost free... all you pay is half the energy cost of unit. And beacause repair is free reclaim rox.
in OTA repair was half metal and half E irrc.
And I'd really like tags to control these costs. Then again, i'd also like tags to create more (or less) resources than just metal and energy. I'd also like a trip to Europe. And a pony. And a car. And a ponycar.
SURRENDER YOUR PONYCAR TO ME NOW
manored wrote:Good to know! Time to go builder aircraft happy :)
But if repairing is free cant you just make a ton of nanoturrets behind your defenses and you know the rest?
with the amount you resources you put into those nanos you could easily jut build more turrets for better results ~~
nothing stops you from doing a chart like this tho:
o = nano
X = gaat gun
A = enemy artillery
) = nano max. range
} =gaat max range
o___X)_____}_A