How much efficient repairing is in BA?

How much efficient repairing is in BA?

Please use this forum to set up matches and discuss played games.

Moderator: Moderators

Post Reply
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

How much efficient repairing is in BA?

Post by manored »

Lets say I got a unit with 1 hp point left and I wanna repair it. How much % of the total E and M wasted to build it will cost? I wanna know to know if it is worth keeping some units from shotting a little longer to repair then and send them back or if it is better to just keep em fighting until they are dead and then make new ones.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Repairing is worth it, can't recall to what extent.
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

No metal. Just energy. (if im not imagining things)

thats how it was in OTA anyway. If you need the unit, its always worth it to repair.
User avatar
Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Post by Muzic »

Yeah its worth it. And if you can micro a small battle like a dozen rocko's against a dozen rocko's + having a conbot medic you have a huge tactical advantange.
User avatar
Tired
Posts: 302
Joined: 14 Nov 2005, 07:19

Post by Tired »

Just watch a unit that does the repairing's M and E expenditures. =P
User avatar
ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Post by ginekolog »

repairing is FREE! so very worth it.

btw, even resurecting is allmost free... all you pay is half the energy cost of unit. And beacause repair is free resurection rox.

in OTA repair was half metal and half E irrc.
Last edited by ginekolog on 13 Jul 2007, 17:09, edited 1 time in total.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

ginekolog wrote:repairing is FREE! so very worth it.

btw, even reclaiming is allmost free... all you pay is half the energy cost of unit. And beacause repair is free reclaim rox.

in OTA repair was half metal and half E irrc.
I assume you mean resurrect, not reclaim.

And I'd really like tags to control these costs. Then again, i'd also like tags to create more (or less) resources than just metal and energy. I'd also like a trip to Europe. And a pony. And a car. And a ponycar.
User avatar
det
Moderator
Posts: 737
Joined: 26 Nov 2005, 11:22

Post by det »

Complete Annihilation has a widget to make units retreat to nearest com or nanotower when they are damaged beyond a certain threshold.
User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

Pxtl wrote:
ginekolog wrote:repairing is FREE! so very worth it.

btw, even reclaiming is allmost free... all you pay is half the energy cost of unit. And beacause repair is free reclaim rox.

in OTA repair was half metal and half E irrc.
I assume you mean resurrect, not reclaim.

And I'd really like tags to control these costs. Then again, i'd also like tags to create more (or less) resources than just metal and energy. I'd also like a trip to Europe. And a pony. And a car. And a ponycar.


SURRENDER YOUR PONYCAR TO ME NOW
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Good to know! Time to go builder aircraft happy :)

But if repairing is free cant you just make a ton of nanoturrets behind your defenses and you know the rest?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Ah, but it isn't completely free - and it can always be outranged.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

And that is probaly why nanoturrets are tough like glass... :)
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

manored wrote:And that is probaly why nanoturrets are tough like glass... :)
Yar
User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

manored wrote:Good to know! Time to go builder aircraft happy :)

But if repairing is free cant you just make a ton of nanoturrets behind your defenses and you know the rest?

with the amount you resources you put into those nanos you could easily jut build more turrets for better results ~~

nothing stops you from doing a chart like this tho:

o = nano
X = gaat gun
A = enemy artillery
) = nano max. range
} =gaat max range

o___X)_____}_A
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

And if defense is smart enough to make arti first?

Bomb it

And if it made long range missile towers?

Nuke it

And if it got antinuke?

BB it

And if it haves plasma deflectors?

Krogoth it

And if it haves more Krogoths than you?

Tell him that he must kill you to win the game
Post Reply

Return to “Ingame Community”