Maybe even something for keypresses, that outputs something showing what the player was pressing at any given point in time?

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Hmm right. That sounds like a huge increase of traffic.KDR_11k wrote:Yeah but that wouldn't let you see the movements of a player that isn't the one who uploaded the replay. You'd probably want to use that to see how your opponent is playing, not how you did. Also it'd probably need a mention of the running lua widgets since otherwise it'd look pretty weird when the player clicks on empty areas.
You only need to note the points where the corners of the screen intersect the ground, like the box drawn in for where your screen isDragon45 wrote:Request: Record position of player's camera (and maybe mouse) position, mode, rotation angle, etc,
Yeah, for the mouse i meant 2d coordinates, where the ray for the mouse intersects the ground.KDR_11k wrote:That's more data and less accurate than just taking the camera position and direction. Also the mouse will not always point at the ground and dealing with 2d coordinates is pretty easy anyway.
The problem is that it has to be updated very often since it's unsynced code and will run more often than 30 times per second (which is the rate the synced code updates at).