Too lazy to use BA forums

Too lazy to use BA forums

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Dragon45
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Joined: 16 Aug 2004, 04:36

Too lazy to use BA forums

Post by Dragon45 »

So im building a line of vipers and toasters... and suddenly realize that the enemy has nukes - 'no problem', i say, 'my popups have always been awesome hardened defenses'

and then the line gets nuked (at full length) and everything DIES

What happened to popups being nuke resistant when they are covered? :((
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Ask somebody in person. The forums are designed to prevent the lazy from hawking input.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

maybe their ultra resistance was removed in a bid to make porcing more difficult?
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Relative
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Joined: 15 Oct 2006, 13:17

Post by Relative »

Their nuke resistance was removed? :?
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KingRaptor
Zero-K Developer
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Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

Just did a test. Ambusher and Toaster both survived what was functionally a direct hit by a Silencer, other popups (Pit Bull, Viper, Pack0) didn't make it.

I presume all popups should survive a Retaliator hit a reasonable distance from them.
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ginekolog
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Joined: 27 Feb 2006, 13:49

Post by ginekolog »

check modinfo. Pitbull has dmg modifier 0.5 which means he has dobule life when closed. That means it gets 5k life. More than enough. Closed toaster gets 4x3700 life when closed that why it survives.

Before it was too hard to break porcer with arty. We like it now better.
pintle
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Joined: 19 Dec 2005, 16:01

Post by pintle »

/me waits for sleksa to scream "NOOBZ LEARN TO MICRO!!!"
Andrej
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Joined: 13 Aug 2006, 18:55

Post by Andrej »

Bunnyhopp to dodge nuke?
Wow genious at work.
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Sleksa
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Joined: 04 Feb 2006, 20:58

Post by Sleksa »

pintle wrote:/me waits for sleksa to scream "NOOBZ LEARN TO MICRO!!!"
you can't micro popup-cannons,

GG NOOBZ BETTER LUCK NEXT TIME


(afaik the pitbulls and vipers will survive if they arent directly hit)
pintle
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Joined: 19 Dec 2005, 16:01

Post by pintle »

Sleksa wrote:
pintle wrote:/me waits for sleksa to scream "NOOBZ LEARN TO MICRO!!!"
you can't micro popup-cannons,

GG NOOBZ BETTER LUCK NEXT TIME


(afaik the pitbulls and vipers will survive if they arent directly hit)

I see you clearly comprehended the joke i was making there...


and Andrej you misspelled genius
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Sleksa
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Post by Sleksa »

I see you clearly didnt comprehend the joke i was making out of your joke there...
pintle
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Post by pintle »

indeed i didnt

gg
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Caydr
Omnidouche
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Post by Caydr »

Bah... I take it you were playing BA? They probably don't understand the reason why their armor value was so low (0.05 or something I think).

If they want buildings hardened against nukes but not so much against regular stuff, special damage values should be put in... wouldn't be hard.
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Special damages are eeevil.
Eeeeeeeeeeeeeeeeeevil.

Such low (high?) armour values make pop-ups immune to artillery.

Toasters and Ambushers are actually still resistant to nukes- they will survive a direct hit from even a core nuke, though they wont have many hp left. A Doomsday Machine will also survive a nuke hit. Remember however that if you have something explodey nearby (a fusion, a plasma deflector, etc) that it will probably create nasty chains.

A Viper and Pitbull wont survive, though it will have some chance of surviving if its on the edges of the nuke. This is not unreasonable, as these things are really your frontline defences at t2, not some specialist nuke-resistant battery.

For the record, a closed Doomsday Machine with 10k hp and 0.05 damagemod will survive 20 core nukes. Even 10 nukes will bury it so far underwater that you'll never see it again though.
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KDR_11k
Game Developer
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Post by KDR_11k »

Caydr wrote:Bah... I take it you were playing BA? They probably don't understand the reason why their armor value was so low (0.05 or something I think).

If they want buildings hardened against nukes but not so much against regular stuff, special damage values should be put in... wouldn't be hard.
I'd suggest using HitByWeaponId to prevent this from affecting nuke vs. open popup.
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Caydr
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Post by Caydr »

KDR_11k wrote:
Caydr wrote:Bah... I take it you were playing BA? They probably don't understand the reason why their armor value was so low (0.05 or something I think).

If they want buildings hardened against nukes but not so much against regular stuff, special damage values should be put in... wouldn't be hard.
I'd suggest using HitByWeaponId to prevent this from affecting nuke vs. open popup.
Oh yeah... right, that.. ahem.. It's been a while.....
Saktoth
Zero-K Developer
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Post by Saktoth »

Oh come on, as if anyone is going to drive his army into a bunch of pop-ups then nuke them, just so that he can get em while they are open.
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KDR_11k
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Post by KDR_11k »

You only need to get one unit into their range shortly before impact. Depending on whether they have onlytargetcategory set you can even use a peeper or something.
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Caydr
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Post by Caydr »

I would like to say, I commend the author of this topic for the proper usage of the word "too".
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Dragon45
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Post by Dragon45 »

Caydr wrote:I would like to say, I commend the author of this topic for the proper usage of the word "too".


8)
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