Testing notes from july 13th (r3924)
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Testing notes from july 13th (r3924)
testing notes from july 13th can go in here
also, a short but quite informative article on udp fragmentation: http://solipsis.netofpeers.net/wiki2/in ... gmentation
Ah right:
.take won't take units that go beyond the unit limit. While this makes sense to prevent people from going past their limit it leaves unowned units behind that make the team still count as alive. Additionally they seem to be counted as a different alliance when determining if the game is over, I had to destroy the two untaken mexes (which belonged to my ally) myself to make the game register a game over.
.take won't take units that go beyond the unit limit. While this makes sense to prevent people from going past their limit it leaves unowned units behind that make the team still count as alive. Additionally they seem to be counted as a different alliance when determining if the game is over, I had to destroy the two untaken mexes (which belonged to my ally) myself to make the game register a game over.
Were they really a different alliance (ie. did you get attack cursor on them?) or where they only counted as a different alliance for the victory condition?KDR_11k wrote:Ah right:
.take won't take units that go beyond the unit limit. While this makes sense to prevent people from going past their limit it leaves unowned units behind that make the team still count as alive. Additionally they seem to be counted as a different alliance when determining if the game is over, I had to destroy the two untaken mexes (which belonged to my ally) myself to make the game register a game over.
Fixed locally, will commit later.imbaczek wrote:crash: http://pastebin.ca/618424 - CA r412
I don't think I got an attack cursor, at least my units nearby didn't attack them. They counted separately only for the victory condition I think.Tobi wrote:Were they really a different alliance (ie. did you get attack cursor on them?) or where they only counted as a different alliance for the victory condition?KDR_11k wrote:Ah right:
.take won't take units that go beyond the unit limit. While this makes sense to prevent people from going past their limit it leaves unowned units behind that make the team still count as alive. Additionally they seem to be counted as a different alliance when determining if the game is over, I had to destroy the two untaken mexes (which belonged to my ally) myself to make the game register a game over.