Testing notes from july 13th (r3924)

Testing notes from july 13th (r3924)

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Tobi
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Testing notes from july 13th (r3924)

Post by Tobi »

testing notes from july 13th can go in here
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KDR_11k
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Post by KDR_11k »

Gundam: Ground units can no longer shoot at coms (tested with PGM, PGM RL, Zaku 2 RL, Zaku II FZB).
imbaczek
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Post by imbaczek »

crash: http://pastebin.ca/618424 - CA r412
imbaczek
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Post by imbaczek »

also, a short but quite informative article on udp fragmentation: http://solipsis.netofpeers.net/wiki2/in ... gmentation
tombom
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Post by tombom »

Played a 2v2 on Smalldivide with Ca-lua-r411. Worked fine. Had LuaUI enabled and actually got an FPS increase on normal Spring without it enabled. No crashes or anything.

In that 7 player Gundam game you were hosting, I desynced as soon as somebody .taked someone who'd crashed.
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KDR_11k
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Post by KDR_11k »

Ah right:

.take won't take units that go beyond the unit limit. While this makes sense to prevent people from going past their limit it leaves unowned units behind that make the team still count as alive. Additionally they seem to be counted as a different alliance when determining if the game is over, I had to destroy the two untaken mexes (which belonged to my ally) myself to make the game register a game over.
Tobi
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Post by Tobi »

KDR_11k wrote:Ah right:

.take won't take units that go beyond the unit limit. While this makes sense to prevent people from going past their limit it leaves unowned units behind that make the team still count as alive. Additionally they seem to be counted as a different alliance when determining if the game is over, I had to destroy the two untaken mexes (which belonged to my ally) myself to make the game register a game over.
Were they really a different alliance (ie. did you get attack cursor on them?) or where they only counted as a different alliance for the victory condition?
Tobi
Spring Developer
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Post by Tobi »

imbaczek wrote:crash: http://pastebin.ca/618424 - CA r412
Fixed locally, will commit later.
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KDR_11k
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Post by KDR_11k »

Tobi wrote:
KDR_11k wrote:Ah right:

.take won't take units that go beyond the unit limit. While this makes sense to prevent people from going past their limit it leaves unowned units behind that make the team still count as alive. Additionally they seem to be counted as a different alliance when determining if the game is over, I had to destroy the two untaken mexes (which belonged to my ally) myself to make the game register a game over.
Were they really a different alliance (ie. did you get attack cursor on them?) or where they only counted as a different alliance for the victory condition?
I don't think I got an attack cursor, at least my units nearby didn't attack them. They counted separately only for the victory condition I think.
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