Upgraded D-gun

Upgraded D-gun

Requests for features in the spring code.

Moderator: Moderators

Post Reply
User avatar
Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Upgraded D-gun

Post by Zoy64 »

i think that the D-gun that the Coms use now are boring. If it is the Disintegrator Gun, it should do just that, disintegrate. So, im proposing that instead of blowing up the unit(s) being attacked; they should "disolve" or something. the D-gun needs its own effect when it hits a unit.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

is this even a feature request??
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

No, this is a game based request. Zoy, make this request in the thread of a requisite game.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

besides its not an acid gun...
User avatar
Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

sry, i thought this would go as a feature request. :oops:

and i think an acid gun would be cool.

and just asking to further my point, has anyone ever played the game "Jedi Knight: Jedi Academy?" If you have, im thinking of an effect like when you use the sniper rifle on full power and a guy disintegrates. Yeah.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

1. Argh made an Acid Gun.
2. It can be done.
3. It has nothing to do with the Spring engine code, take it to the CA, BA, XTA, or AA boyz.
User avatar
MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Post by MadRat »

If the unit explodes rather than vanishes then its hardly a disintegrator.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

a unit can both explode and disintegrate, afterall where does the disintegrated stuff go?
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Um, actually what Zoy's asking for, in a nutshell, is the ability of a Unit to know what Weapon did damage to it, and then react properly to the event.

While the request itself is nothing special, the ability to do just that would be rather handy- flamethrowers could set units on fire, bows and arrows could leave an arrow sticking out've the guy's shield, or whatever reaction is appropriate.

Having just spent a couple of days doing some research on how DoW makes some things work, I'm pretty convinced that this would be a good thing to have in Spring. I remember reading that somebody was doing this (FLOZi?), but I can't recall if that was ever committed, though. We certainly don't have a GET function that can return this information to a COB (it'd have to be hashed, or something- yuck).
User avatar
Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

thank you Argh
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

isn't the HitbyWeaponID code the stuff that argh is talking about?

Zoy have u ever played HL2? if u have, are u looking for an effect like that of the alt fire on the combine rifle?
User avatar
Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

im sry, ive never played any of the half-life games.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Argh wrote:Um, actually what Zoy's asking for, in a nutshell, is the ability of a Unit to know what Weapon did damage to it, and then react properly to the event.
HitByWeaponId(z, x, id, damage)

Will get more parameters with lurker's armorzones patch.
Post Reply

Return to “Feature Requests”