I'm gonna try to more or less lead this thing... nobody else seems to have stuff to post on it...
please FEEL FREE to comment on my work, and PLEASE FEEL FREE to add to my work.... its alota stuff to do and to do it all single-handedly is a lil tough... I can do it all... it'll just take longer...
my intentions on EVERY MAP MODEL... are to be higher polygon models.. but VERY FEW TEXTURES on each model... I've read in many locations that models with only "colors" and no "textures" though with say 8x the facet count (visible faces) STILL render faster, and with the detail added, will present a better model for everyone to see...
My current method of building map models etc, is 3DS MAX, (on whatever version you prefer) then exporting it to a general 3DS model, which can be loaded in 3DS MAX 5 or older, which in turn can use the scripted 3DO IMPORTER/EXPORTER.. so the models can be scaled and prepped to be used with the game...
NOTE!!! In MAX, NO TEXTURES will transfer from 3DS to 3DO, ONLY colors, and ONLY TA's PALETTE COLORS!... I went through the effort of making a palette with adobe photoshop, I'll see if I can get it hosted on fileplanet later... There in another script thingie for MAX 5,6,7 for easily opening the palette in MAX, though its not required, you still have to type in the xxx xxx xxx (RGB) values into max for the colors.... the lil script will list em easily for you however...
Now with that understood... I'll open the thread
