urban map with custom features

urban map with custom features

Discuss maps & map creation - from concept to execution to the ever elusive release.

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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

urban map with custom features

Post by bobthedinosaur »

just wanted to ask if any one was going to get around to making the old futuristic buildings into features for the urban like maps from ota.

might be a modeling challenge since being a feature it shouldnt have a killer count, but should be decent?
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

I'd prefer more open maps where you for example have a huge mound of Core's Central Consciousness (spelt right?) as well as that cool stretch of black water canals with the odd scattered building for your flashes to hide behind from enemy samsons
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Urban maps should be somewhat possible in the current engine, you'd need to make them with very steep sloves which might cause problems.
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Re: urban map with custom features

Post by LathanStanley »

bobthedinosaur wrote:just wanted to ask if any one was going to get around to making the old futuristic buildings into features for the urban like maps from ota.

might be a modeling challenge since being a feature it shouldnt have a killer count, but should be decent?
allready planning on it.. just getting the models into the spring engine is gonna take a lil work.. but I have screenies of all the buildings, and plans on how to make 3d models of em all :wink: texturing them is gonna suck though...

just expect beautiful models... wether or not I texture them.... is gonna be a dunno for now.. :|
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