.:MAP:. Imperfect

.:MAP:. Imperfect

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Neddie
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Joined: 10 Apr 2006, 05:05

.:MAP:. Imperfect

Post by Neddie »

A small map, designed as both a proof of concept and intent.

Size: 10 x 6
Metal: Medium-Low
Style: Hand & Filter
File Size: ~5 MB

Image
Image
Image

E&E: 1v1
AA/BA/CA/XTA/BOTA: 1v1, 2v2,3v3
NOTA: 1v1
War Evolution: Any Size
1944: 1v1, 2v2
Star Wars Spring: 1v1, 2v2

Image
Image

By Sehkmet/Neddiedrow

Download It Here: http://spring.unknown-files.net/file/3159/Imperfect/
Last edited by Neddie on 16 Aug 2007, 19:32, edited 1 time in total.
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Goolash_
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Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

Looks real good, and to repeat what i've told you in person:
I think the custom snow covered trees would look excellent here.

Good job.
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hunterw
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Joined: 14 May 2006, 12:22

Post by hunterw »

aha! looks like you've taken the plunge

how much metal is that center spot worth?
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Goolash_
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Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

just noticed something, is it just me or are there no metal spot textures?
I personally don't care about those but some people get really upset for the lack of metal textures and claim they have to spend half the game in f4 mode.
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Neddie
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Post by Neddie »

Goolash: I was unable to get the trees working correctly, and I opted to release as is and make the next map feature heavy, but thank you. There aren't any metal spot textures as I haven't finished any of my three custom sets - I'm working on textures for different sorts of climates.

Hunterw: Well, it isn't my first. Look for Crux De Agua, you'll love the power of MS Paint. As for the metal in the center, it is enough to make up for the lack of tertiary central metal spots, but not enough to decide the game. Can't remember exactly.
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Eaglebird
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Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

Goolash_ wrote:just noticed something, is it just me or are there no metal spot textures?
I personally don't care about those but some people get really upset for the lack of metal textures and claim they have to spend half the game in f4 mode.
I think that's really unnecessary. Just use it when you want an extractor, and then build around it. No sense whining about a metal textue when you can see it anyway.
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Goolash_
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Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

That's my point of view exactly, but when i released Victoria Crater and it had no visiable metal spots on it lots of people were really annoyed by it and claimed that this sort of thing ruins the map for them.
pintle
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Joined: 19 Dec 2005, 16:01

Post by pintle »

Love the mex layout, looking forward to trying this out when i get back from work.

How accesible is the map for vehicles? (obviously im thinking in XTA terms, but aye, whatever mod)
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Neddie
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Post by Neddie »

Not very, to be frank, I doubt any TA derivative can use normal vehicles well on it. I was testing with other game content.
pintle
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Joined: 19 Dec 2005, 16:01

Post by pintle »

Not a problem, im kinda addicted to maverick rushing atm tbh :P

What about EE though? Could imagine GD having some trouble
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Neddie
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Post by Neddie »

GD does have some slight issues, but I expect to avoid these sorts of sloping errors in future maps.
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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

I love the way this map looks. Great job.
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