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$ fglrxinfo
display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI MOBILITY RADEON X300
OpenGL version string: 2.0.6474 (8.38.6)
Here is the problem:
Spring runs normally and at normal fps (40-60, depending on a unit count) while the camera zoom is default. While I try to get farer to see a larger part of the map the fps count suddenly drops to 5-10 ( for camera frame covering the whole the cold place map ), if I zoom in again I have 40-60 fps back. The phenomenon is independent of a units count (tried with 100 peewees). Also I have a lot of the following text flooding the console:
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fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!!
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Option "UseFastTLS" "2"