SpringLobby
Moderators: Moderators, Lobby Developers
seems to work
It seems to work with my own compiled unitsync.so. Atast no errors. Hope you'll add support for playing soon 

One thing I like about a happy-go-lucky theme is that it makes me in a good mood and it looks more casual. The military version looks too serious imo. While Spring is a "military" game I think people shouldn't be too serious about it and just play it for fun. The happy-go-lucky theme also stands for user friendlyness wich is one of my main goals with SpringLobby.
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
FoeOfTheBee: The moderator commands are not implemented yet and pm's are still not fully implemented 
Those things will be fixed when joining battles work. Hopefully soon
Edit: Added a ticket for the admin commands on trac

Those things will be fixed when joining battles work. Hopefully soon

Edit: Added a ticket for the admin commands on trac
Last edited by tc- on 02 Jul 2007, 12:59, edited 1 time in total.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
tc- wrote:Latest trunk should be able to load the unitsync lib if paths and stuff are set in the Spring options. Does anyone have problems loading unitsync?
i do have everything messed up in weird locations & everyhting in a different dyrectory, the unisync is self compiled, everything works, i guess i just tested in one of the worst cases

problem
I tried to connect to game and -
Lobby was built from src (revision 195) on Linux and working directory is writeable..
:idea:
edit: I found the script file in ~/.spring/??瑸 (yes, this chars) .. but it wasnt complete
Code: Select all
** OnBattleOpened( ):
!! Run( ): : Access denied to script.txt.
:idea:
edit: I found the script file in ~/.spring/??瑸 (yes, this chars) .. but it wasnt complete
Lefty: That code is very an much early outline of a pre pre pre alpha version of that feature, and is still untested
Test it again tomorrow, I'm gonna have an allnighter with the code tonight
And hopefully I will be able to play Spring again for the first time in months!
Edit: Not playable yet, but one step closer.


Edit: Not playable yet, but one step closer.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Btw, I have recived numerous requests to fix the /join command and I'm now happy to inform that it's now implemented
/j in an alias. Both "/j #channel" and "/j channel" works.
Could someone test if it works with passworded channels? I don't have access to any passworded channels to test it on
The syntax would be "/j channel password".

Could someone test if it works with passworded channels? I don't have access to any passworded channels to test it on

Nice job fixing the /join commands!tc- wrote:Btw, I have recived numerous requests to fix the /join command and I'm now happy to inform that it's now implemented/j in an alias. Both "/j #channel" and "/j channel" works.
Could someone test if it works with passworded channels? I don't have access to any passworded channels to test it onThe syntax would be "/j channel password".

Passworded channels don't work, though:
Code: Select all
!! Command: "JOINFAILED" params: "/j Bad channel name!".