New OTA Sounds project

New OTA Sounds project

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L0223R
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Joined: 03 Jan 2007, 21:47

New OTA Sounds project

Post by L0223R »

Remastering of BA sounds is Finished. Please DL & crit
Download
Still need to do the base OTA sounds (properly, theyre already half way-see below), and there is a lot of them.


OTA base sounds NOW DONE.
DOWNLOAD THE NEW OTACONTENT.SDZ!!!!!!!

Image
Last edited by L0223R on 05 Jul 2007, 17:41, edited 7 times in total.
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Eaglebird
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Post by Eaglebird »

Awesome!

Will do!
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Eaglebird
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Post by Eaglebird »

Seem a bit quieter than the others, but they are better. My favorites are the launch and impact sounds 8)
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KDR_11k
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Post by KDR_11k »

Are those new sounds from scratch or old sounds altered? If they're new, can you make them a general Spring mod resource so everyone can get some free sounds from there?
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VonGratz
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Post by VonGratz »

If they're new, can you make them a general Spring mod resource so everyone can get some free sounds from there?
If you would be interested, Ive collected for years TA 3d party, free ones, some modified by myself with Audacity, and others (not free) that, if edited, and remasterized could be part of a bank (free ones on-line, and others off-line for examples and ideas to create new stuff for a sound bank).
VonGratz :wink:
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gamer17
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Post by gamer17 »

where do I put these?
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L0223R
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Post by L0223R »

The new sounds are quieter to avoid clipping occurring from having a sound that is too loud, which could easily happen with the old sounds (on certain sound devices) if you turned the volume up a bit too much. I've also upsampled all the sounds to 44.1khz rather than 11khz for compatibility reasons. this could also save some cpu power as the 11khz sounds are usually upsampled as they play.

All of the sounds are original except for one or two explosions. Some of the originals have been heavily modified, others not.

Eventually i hope to have all original sounds, but this is going to need lots of time and more people. (VonGratz, please can you put those sounds you have on unknown/temp files since my email is a bit rubbish?)

If you dont know what to do with these sounds dont to anything yet, they should be finished (and in a mod?) soon.
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L0223R
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Post by L0223R »

finished the BA sounds(DOWNLOAD NOW), (see first post)

then i realised that it isnt the full set, and went and found the otacontent.sdz.

:!: Theres a LOT of sounds there :cry:
its gonna take ages to go through each one in the same way i did for the BA sounds.

Anyone Want to help?
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Caydr
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Post by Caydr »

To automate the upconversion and correcting the clipping:

Download a batch WAV-MP3 conversion program like DBPowerAMP, convert them all to MP3s at the highest quality setting

Download MP3Gain and run all the output through it to fix the clipping

Back-convert them to 44.1khz WAV

I *think* I actually did this at one point but lost the files afterwards... might be worth doing again if there are substantial improvements.
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L0223R
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Post by L0223R »

No need, it does that when i import the sounds into Sonar anyway, without the bother of mp3.

It just takes ages to do each sound individually, but thats what needs doing, as each sound has different requirements
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Caydr
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Post by Caydr »

IC IC, so what exactly are you doing to the sounds to improve them? Filtering out hiss, adding more bass, etc?
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VonGratz
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Post by VonGratz »

OK
I will put in Unknown-files temp file as toL0223R-0x several numbered ZIP files..
:!: :idea: Some part of it is mixed with the TA Original stuff in my mod.
VonGratz :wink:
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VonGratz
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Post by VonGratz »

Files landing :wink:
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L0223R
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Post by L0223R »

Caydr wrote:IC IC, so what exactly are you doing to the sounds to improve them? Filtering out hiss, adding more bass, etc?
yes, thats mostly what i'm doing.

Generally i apply a filter which cuts out anything above 3700hz (sometimes 2700hz) to remove high pitched hiss, somtimes i boost the 60hz (bass), compress the sound down to around -5db depending on the type of sound (so it wont clip if many sounds are played), and maybe add some reverb if it sounds good.

The result is still unsatisfactory in most cases but the only solution would be to record some brand new sounds, which will probably take a while, although i can do it.

VonGratz wrote:OK
I will put in Unknown-files temp file as toL0223R-0x several numbered ZIP files..
Idea Some part of it is mixed with the TA Original stuff in my mod.
VonGratz
Thankyou VonGratz!!
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VonGratz
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Post by VonGratz »

toL0223R-03 file incoming :wink:
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L0223R
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Post by L0223R »

Okay, so ive just redone the OTA sounds through a batch processor (a really brilliant program called wavosaur) and theyre ok. not brilliant, since i cba to go through 453 sounds individually, but it helps that they all came from the same place (TA).

The problem is, once ive put them back into otacontent.s7z, the size of that file has gone up to ~57mb. is this much too much?
i suppose it will give more reason to choose the gpl installer.

ill upload them in a min. , just going to test them
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L0223R
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Post by L0223R »

Test Results: the 44khz sounds wont play in game.

:evil:


Can someone help with this please?
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Peet
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Post by Peet »

Make sure they're mono, PCM WAV format, 8- or 16-bit, not 32-bit float.
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Neddie
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Post by Neddie »

The engine can't handle stereo .wav files right now? Bwuhhh?
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Peet
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Post by Peet »

Why would it? There's no reason for a sound coming from a single point to be stereo :\
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