Please Lock.
Moderator: Moderators
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
I'm not sure about that con unit design, it looks way too much like a battle unit and the few yellow spots can get lost in a quick glance. The build apparatus still looks liek a gun, I'd suggest using something more like this:

That thing stands out like a sore thumb in a group of tanks and it's easily identified as an engineering vehicle.

That thing stands out like a sore thumb in a group of tanks and it's easily identified as an engineering vehicle.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
If someone says 'I cant tell the units apart' you should probably listen to them early on in the development rather than later down the line when unit designs are finalized.
being able to distinguish units is utterly vital to a commander, this is why TA's units are so eccentric.
Its a very good idea to have, at least, your constructors be differentiated, as they are something that will need to be selected often and something you dont want to send in with a group of combat units.
This is like, the number 1 complaint about EE, ask fang, he's gotten endless hell over it. So probably a best idea to make the con unit pretty damn obvious. Too much like the light tank ATM to be honest.
Other than that, stuff looks good. Its coming along pretty fast, nice to see continued development, too many people give up early.
being able to distinguish units is utterly vital to a commander, this is why TA's units are so eccentric.
Its a very good idea to have, at least, your constructors be differentiated, as they are something that will need to be selected often and something you dont want to send in with a group of combat units.
This is like, the number 1 complaint about EE, ask fang, he's gotten endless hell over it. So probably a best idea to make the con unit pretty damn obvious. Too much like the light tank ATM to be honest.
Other than that, stuff looks good. Its coming along pretty fast, nice to see continued development, too many people give up early.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
If it takes longer than 2 seconds to spot a conbot in a clump of units you have a problem.
All your units look quite similair but theyre saved by the size differential, making the main mode of identification in your mod size not textures or shape.
Also be aware that different people use different camera views, and no matter how much stripe you put on the bottoms and sides people in top down view wont see much.
All your units look quite similair but theyre saved by the size differential, making the main mode of identification in your mod size not textures or shape.
Also be aware that different people use different camera views, and no matter how much stripe you put on the bottoms and sides people in top down view wont see much.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09