ok I feel like I've been digging through snow with a popsicle stick... I know its alot of work, but I've been making progress....
however... all of a sudden... I've broken my popsicle stick on a 40 foot thick slab of ice...
the ice is this texturing BULLSHIT system that TA uses... used... omg it needs to change... BADLY!... this shit system is like opening up pandora's box...
not only A- every fucking surface has to be rectilinear (and 3dsmax uses ALL and ONLY ALL, triangles...).... that ALONE makes it damn near impossible to texture objects effectively...
second.. the bipmaps for use... um... no... just no.... 256 color 64x64 swatches... lol... those are a joke and a half...
third.. 3DO BUILDER is the MOST BUGGY PROGRAM I HAVE EVER SEEN! I click on 3 buttons (in succession) within the texture pallette and it hangs up, EVERY TIME...
fourth... ever tried to use that program?? the interface is ruidiclious... if you build a model of something VERY detailed say 2000+ faces... you have a slider on the bottom to select every face, and you can't ZOOM TO IT.... you have to find the lit wireframe amongst a HUGE array of yellow wires that can't be hidden... oh its disgusting...
and the best part about it... is that it numbers the faces in complete random... there is no thought put in to any of it...
if it takes me 15 mins to build a model... it'll take me 150 mins to build a compatiable model (rectilinear wise) and 1500 mins to texture it...
I am not liking the time this is gonna take anymore...
