Halo blows
Moderator: Moderators
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
I loved Unreal tournament (until recently, as my unstable computer has rendered it unplayable!
), and didn't think much of Halo (PC). The graphics were a bit weak, especially in comparison to others (Half life 1 beat it occasionally), vehicle controls were actually a pain (try driving in a straight line in a tank whilst shooting everything else) and Banshee dogfights quickly turned into a 'spin around in circles' - though sniping Banshee's with the tanks was insanely fun. I also proved surprisngly good with a pistol in Halo. Racked headshots up like no tomorrow (Same story in UT - I'm a killer with a Lightning Gun). The story was kinda flaccid, the grunts were about as scary as seeing a flea approaching your annihilator (I very rarely shot them. Just walked up and wacked them across the head), though the Elites were cool. The Library was just too freakin' dull. Wait at this door! A minute later. Wait at this door! Another minute later. Wait at this door! And so on. Multiplayer quickly became dull for me, mainly because of glitch-exploiting and modified maps - after a while, all games were Blood Gulch, and all had been modified so that there was a horde of powerups in the middle and on the cliffs there were sniper rifles and cloaks. Go figure what happened then. Spent most of my time in Single Player running around with a shotgun and a pistol lobbing plasma grenades. Halo 2 looks kinda meh - like a Halo 1 with fancy shaders and a few new weapons and vehicles - and certainly not worth putting up with Vista for. That and fan-boys are annoying. I had far more fun playing Half-Life 1 and 2 and their respective mods (Zombie Master! It's awesome! I've been making maps for it!)
So in short. Half-Life > Halo. Zombie Master > All. Argh = uber-correct win

So in short. Half-Life > Halo. Zombie Master > All. Argh = uber-correct win
i enjoyed ut and ut2004 both thoroughly. they are extremely fast paced, and the weapons are so varied that combat doesn't get stale. i also like dodging. it also happens to be my favorite 3d engine, so i prefer to map for it as opposed to other engines. of course this doesn't matter much anymore, since most mapping is now 3dsmax anyway.
the two counterstrikes are fun as well. i've sank hundreds of hours in to them.
quake 2 had the only quake multiplayer i ever found fun, specifically q2 rocket arena. ut99 rocket arena was pretty damn good too though...
anyways thats why i can't play halo. can't aim with a joystick after all of that growing up!
the two counterstrikes are fun as well. i've sank hundreds of hours in to them.
quake 2 had the only quake multiplayer i ever found fun, specifically q2 rocket arena. ut99 rocket arena was pretty damn good too though...
anyways thats why i can't play halo. can't aim with a joystick after all of that growing up!
if you want a taste of how good halo could've been, go find STAR WARS: REPUBLIC COMMANDO
that game is so much kick-ass fun
pity it's a bit short
of course for MP, look elsewhere: tribes 2 was damn fun (can you say "orchestrate"), counterstrike is simply addicitve and CAN be a thinking man's FPS (/stares at zoombie)
that game is so much kick-ass fun
pity it's a bit short
of course for MP, look elsewhere: tribes 2 was damn fun (can you say "orchestrate"), counterstrike is simply addicitve and CAN be a thinking man's FPS (/stares at zoombie)
I love CS, nothing like jumping sideways over something only to be hit and your movement stops mid air.
Although what would I know the CS community has to be the largest group of pissy whiners that I have ever met. I talked to a few cs guys not to long ago and it was all bitching about some patch that changed bullet spread.
Although what would I know the CS community has to be the largest group of pissy whiners that I have ever met. I talked to a few cs guys not to long ago and it was all bitching about some patch that changed bullet spread.
LOL. That's called, "learning to fire BEFORE you corner". Or "spray that bitch spot, because it MIGHT have a guy in it this time".Counterstrike and thinking tends to equate to dead. Example:
Walk around the corner. Bad guy. Oh should I-
BANG, thump, dead.
Okay, this time I'm not going to think, I'm just going to shoot. Okay, walk around the corner. Wait, is that a bad guy or-
BANG, thump dead.
Repeate!
I'm not a really big fan of CS:S. The flash grenades were a super-horrible idea, and they completely destroyed a lot of the gameplay that I enjoyed. Frankly, the entire game design has gotten less cool since the betas (er, we're talking years ago), even as it looks better and better and is more polished-feeling. Beta 7 and 1.1 were both excellent versions, but from 1.1 onwards, it seems like VaLvE has been utterly determined to undermine the hardcore appeal of the game. The last time I played CS:S, I was owning people with the TMP... what made me laugh was that so many other people were doing it, too, because it was the only SMG that was still about as accurate and powerful as it used to be. I really miss the days when a good M4 guy could lay waste to a hall in Dust, or the T's with Sigs could counter-rush and cold-cock 'em in a furious firefight that might be decided by a single stray round.
Nobody bothers playing Dust 1 any more, because with the flashes and the other complete crap that's been put into the game in the name of making it newbie-friendly, the T's stand zero chance- not just bad odds. It's kind've sad that a game that was lambasted by stupid people for "repetitive gameplay" because it was FRICKING COOL to own people a million times on Dust... has become a shadow of its former glory

If I wasn't toying with just writing a book or maybe building a sequel to Freelancer for my next gig, I'd probably have to find a FPS engine and make a CS clone that didn't suck. I hate to think about what it'd take, in terms of time, though, to make the content for a modern FPS that wouldn't just get ignored

Actually, my post was a hyperboly. I loved CS for the longest time.
Then I got really bored of it after playing it constantly for four months. I just shrugged and said, "Well, I'm done. Next game!"
Same thing happened with S.A.L.K.E.R and Oblivion.
Speaking of thinking man's FPS's, S.A.L.K.E.R is a great choice. That game is like...awsome. And the book it's based off is great too...as long as you don't mind an odd Russian to English translation and a bleak ending.
Then I got really bored of it after playing it constantly for four months. I just shrugged and said, "Well, I'm done. Next game!"
Same thing happened with S.A.L.K.E.R and Oblivion.
Speaking of thinking man's FPS's, S.A.L.K.E.R is a great choice. That game is like...awsome. And the book it's based off is great too...as long as you don't mind an odd Russian to English translation and a bleak ending.
These days I'm hooked on Tremulous. It's free, so try it out! Originally a Quake 3 mod, it's similar to Gloom or Natural Selection. Humans vs. Aliens team deathmatch with buildable structures / bases.
I quite enjoyed UT 2004. The vehicles were fun as long as there wasn't that super huge tank thing... what was it called? Everyone always camped for it.
I settled on Invasion as my favorite game mode, especially once the RPG Invasion mods started to come out, adding weapons, stats, better monsters, etc... It had a wonderful co-op feel, with everybody in the game working towards the same goal. Mostly.
I quite enjoyed UT 2004. The vehicles were fun as long as there wasn't that super huge tank thing... what was it called? Everyone always camped for it.
I settled on Invasion as my favorite game mode, especially once the RPG Invasion mods started to come out, adding weapons, stats, better monsters, etc... It had a wonderful co-op feel, with everybody in the game working towards the same goal. Mostly.
Urban Terror is fun too, I've been enjoying that recently.
Think of it like Quake with CS weapons on a slightly more forgiving damage scale + a stamina system. So all the bunnyhopping from quake is there (along with walljumps and powersliding), but with semi-realistic weapons and hit fields.
Plus, its got throwing knives! any game with throwing knives must automatically be awesome (BF1942, Goldeneye, Perfect Dark...)
Think of it like Quake with CS weapons on a slightly more forgiving damage scale + a stamina system. So all the bunnyhopping from quake is there (along with walljumps and powersliding), but with semi-realistic weapons and hit fields.
Plus, its got throwing knives! any game with throwing knives must automatically be awesome (BF1942, Goldeneye, Perfect Dark...)
Zoombie wrote:Another fun game for Coop is System Shock 2, which i will continue to bring into conversation at the flimsyist, even nonexistent, pretext!
Another thing for System Shock 2 i will bring into Conversations like this, is that there are Updates for it (not only the CoopOne)
A) HighResTexture Project for the VanBraun... (HIRes for the old DarkEngine means not mutch.. but hey, still better then nothing... )
B) Rebirth Beta: HighRes Monstermodels (Means Hybrids, Midwifes...)
which i have uploaded to Cuppys Place -> http://spring.unknown-files.net/file/3125/ShockUp
Have Fun Zoombie