when ever bored please take the chance to......

when ever bored please take the chance to......

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

when ever bored please take the chance to......

Post by ironized »

start a server against a mate
type .cheat

then .give 100 corkrog
both people
then charge each other


for more variety trey making them in the enemies base and self destructing

armcom also works well
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Speedmetal is a more accurate real-life representation of 100 krogs in your base.
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Post by ironized »

lol

but its funny
to see 100 krogs


also 100 coms self ding
is fun ;)
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

man if u think 100 is fun u should try 100000 :shock:
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Foxomaniac wrote:Speedmetal is a more accurate real-life representation of 100 krogs in your base.
They always knock down my mailbox.
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Post by ironized »

we tried
4998
but it crashed
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Try giving ourself 1000 coms and self-deing the middle one. The BOOOOM is fun, and what is left (or what is not left...) after the blast is fun too :)
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

game always crashes at 4998 units, 4997 works though :x
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Code bug that no one ever discovered because the battles never reach to so many units maybe?
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

No, known issue but not going to get fixed soon. Spring has ids like TA does, from 1 to 4999. If no free id exists and a unit is spawned it crashes.
Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Post by Lippy »

To be honest I can't really it as that much of an issue; 4998 is a damn loada units
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

CPUs would explode / desync before 4998 operational units are alive on the map.

No, scratch that - the game ends before 4998 units walk the earth.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Foxomaniac wrote:No, scratch that - the game ends before 4998 units walk the earth.
But if someone decide the remove all battle units except fleas from a 8x8 game in speed metal? :)
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

me and jackalope once won speedmetal with only fleas and atlases

xD
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

The enemy must have tried to win it winhout LLT then :)
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

(the hint is with the atlases - probably a combomb or two involved)
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

we airdropped 600 fleas
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

And then airgrabbed all enemy units?
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