Removing/Changing detail texture?

Removing/Changing detail texture?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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LOrDo
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Joined: 27 Feb 2006, 00:21

Removing/Changing detail texture?

Post by LOrDo »

Quanto said somthing about him removing the detail texture in Dividing Wall 2 or some map like that. Is this actually possible? If so how can I do this?
Last edited by LOrDo on 26 Jun 2007, 23:25, edited 1 time in total.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

specify a neutral detail texture. I have one in gundam you can grab if you want.
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hunterw
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Joined: 14 May 2006, 12:22

Post by hunterw »

make a grey bitmap and set it as the detailtexture
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LOrDo
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Joined: 27 Feb 2006, 00:21

Post by LOrDo »

And how do I set somthing as the detail texture?
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

LOrDo wrote:And how do I set somthing as the detail texture?
You add it at the beginning of your .smd, see example below.
Off the top of my head it can be a .bmp or a .jpg, put the image "detail texture" in the same folder as your map, or it can go in the "maps" directory most are 256 x 256 or 512 x 512 but I am pretty shure it can be larger.





[MAP]
{
Description= 16 x 16 land and sea map;
TidalStrength=15;
Gravity=140; //in units/sec^2
AutoShowMetal=1; // 0 no show 1 show
MaxMetal=0.69; //how much metal a map square with the maximum metal value gives
ExtractorRadius=100; //radius that a single extractor(mine) extracts from
MapHardness=2000;
DetailTex=detailtex.bmp;
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LOrDo
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Post by LOrDo »

Ok thanks
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

It can be a larger image, but ::Warning:: it is still the same size in game. IE it still covers the same area, just in greater detail. This can actully just make things look crap, because its to high res to actully look good.
Hope that makes sense.

aGorm
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