First off all, thx for making this game! i found out about it just yesterday and we already had some fun in some network games.
I already compiled spring on my second box i used to play yesterday, with absolutly no problem, following this guid:
spring clan-sy com / wiki / SetupGuide
(forum wont let new users post urls)
On my main box however, i got the following error when trying to compile:
Code: Select all
g++ -o build/rts/System/LoadSaveHandler.o -c -fsingle-precision-constant -frounding-math -fsignaling-nans -mieee-fp -O2 -pipe -fno-strict-aliasing -fvisibility=hidden -mfpmath=387 -pthread -DNDEBUG -D_SZ_ONE_DIRECTORY -D_GNU_SOURCE=1 -D_REENTRANT -DDIRECT_CONTROL_ALLOWED -DSTREFLOP_X87 -DNO_AVI -Irts -Irts/System -Ilua/luabind -Ilua/lua/include -I/usr/include -I/usr/include/GL -I/usr/include/freetype2 -I/usr/include/SDL -I/usr/include/python2.4 rts/System/LoadSaveHandler.cpp
rts/System/LoadSaveHandler.cpp: In member function 'void CLoadSaveHandler::SaveGame(std::string)':
rts/System/LoadSaveHandler.cpp:27: error: 'std::ios' has not been declared
rts/System/LoadSaveHandler.cpp:27: error: 'std::ios' has not been declared
rts/System/LoadSaveHandler.cpp: In member function 'void CLoadSaveHandler::LoadGame(std::string)':
rts/System/LoadSaveHandler.cpp:49: error: 'std::ios' has not been declared
rts/System/LoadSaveHandler.cpp:49: error: 'std::ios' has not been declared
scons: *** [build/rts/System/LoadSaveHandler.o] Error 1
scons: building terminated because of errors.
std::ios::out and std::ios::in.
I must admit my c-knowledge is somewhere near zero..

scons configure runs without problems.
Both pc's are AMD64 and run Ubuntu 7.04 64 bit (why i needed to compile)
Thanks for any help :)
// edit
i just noticed Argh is an important person around here. sorry for that.
