XTA config for NTAI that pwns you 1v1 on comet
Moderators: hoijui, Moderators
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
XTA config for NTAI that pwns you 1v1 on comet
it only plays arm, but heres a decent XTA config for NTAI
http://spring.unknown-files.net/file/30 ... I_PROFILE/
its plays best on large maps, and gets seriously dangerous late gate with gunship swarms, endless t2 kbots and nukes, have fun! feedback welcome as its under construction. if you beat it 1v1 on comet put up a replay so i can make it better against whatever you did
edit: it DOES play any map decently btw
http://spring.unknown-files.net/file/30 ... I_PROFILE/
its plays best on large maps, and gets seriously dangerous late gate with gunship swarms, endless t2 kbots and nukes, have fun! feedback welcome as its under construction. if you beat it 1v1 on comet put up a replay so i can make it better against whatever you did
edit: it DOES play any map decently btw
It gave this error but still worked:

I started air and made an airscout because i was wanted to see what if it was moving. When i found the base there was already a lot of stuff.
Once or twice I could have killed the commander easily with air but I think that would have been unfair.
I think when really trying to beat it, its not too hard but for the first game I was just fooling around. Suddendly my mobile fusions were gone and there where black craters in the middle of the map. Hm. stupid wander fusions.
Then I killed its eco by air, but no aircraft survived (I was surprised)
After 20 minutes my fps got down to 8 or something and i self-destructed. Bases where equal I guess but I had more mex outside.
Ill try some smaller map now.

I started air and made an airscout because i was wanted to see what if it was moving. When i found the base there was already a lot of stuff.
Once or twice I could have killed the commander easily with air but I think that would have been unfair.
I think when really trying to beat it, its not too hard but for the first game I was just fooling around. Suddendly my mobile fusions were gone and there where black craters in the middle of the map. Hm. stupid wander fusions.
Then I killed its eco by air, but no aircraft survived (I was surprised)
After 20 minutes my fps got down to 8 or something and i self-destructed. Bases where equal I guess but I had more mex outside.
Ill try some smaller map now.
replay with NTAI dont work?
units leave the factory, then stand around.
the commander dguns units that are not there.
or does this happen when you play at 2x speed?
I really start to like this ai. Maybe its not the hardest one (the commander can dgun endless waves of t1 kbots) but i like how spammy it is and how it expands its base. makes for fun games.
units leave the factory, then stand around.
the commander dguns units that are not there.
or does this happen when you play at 2x speed?
I really start to like this ai. Maybe its not the hardest one (the commander can dgun endless waves of t1 kbots) but i like how spammy it is and how it expands its base. makes for fun games.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
1vo0ry, thats tantamount to ignoring your mistakes and only learning from your victories.
If an Arm NTai falls under a swarm of krogoths but you delete the learning file values then the lesson that krogoths are efficient is lost. They're seen as less threatening.
The correct action is to pwn NTai using hordes of the unit you dont want by giving the hordes to NTai then blowing them up with a prefered unit. The unit becomes less desirable while the prefered unit becomes more desirable.
If an Arm NTai falls under a swarm of krogoths but you delete the learning file values then the lesson that krogoths are efficient is lost. They're seen as less threatening.
The correct action is to pwn NTai using hordes of the unit you dont want by giving the hordes to NTai then blowing them up with a prefered unit. The unit becomes less desirable while the prefered unit becomes more desirable.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
the learning stuff really makes no diffrence atm. i gave mex wind and solar high values so it would mop up at the end of the game, because otherwise it dosnt. read only is the only way of keeping it like that. commanders have a threat value of like 80 but it still chooses to attack them and auto targetting is off.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Watched the reply too. Yes, NTai player broke
. Human player broke too. He hasn't built Advanced K-Bot lab (and all products from it, of course). He also has Solar collector constantly turning on and off on 20th or 30th minutes for a long time; doesn't resemble the game played at all. Stats are from broken replay too. Winning message and the game time are not broken. Going to try switching to Spring 0.75 and/or not using gamespeed changes (including pauses).
Thank you for map advice. Going to try both tabula and foothills.

Thank you for map advice. Going to try both tabula and foothills.
- Linebacker
- Posts: 128
- Joined: 25 Jul 2007, 21:30
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- Linebacker
- Posts: 128
- Joined: 25 Jul 2007, 21:30
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
it gives itself 25% of somthing more resources to counter its sucky micro, and on my machine does exactly what its supposed to, also the problem was with the NTAI not the XTA version so thats ok. just encase, ill post the latest version. if that still dosnt work PM me and ill host a game and you can join to make sure 
