I have found one big bug in the map's smd. Why is it impossible to set the solar power for the map? Maybe it should be done cause in casse of cloudy weather there must be no solar power...
And, by the way, it would be nice if you have added a possibility to make some units that would be lighting the way on the night maps...
HeadHunter's feature requests
Moderator: Moderators
Re: Mapping
If you could create a new thread, detailing your request and your reasons, that would be helpful. This thread is more of a rules post about asking for new features, rather than an area to ask for new features.HeadHunter wrote:I have found one big bug in the map's smd. Why is it impossible to set the solar power for the map? Maybe it should be done cause in casse of cloudy weather there must be no solar power...
And, by the way, it would be nice if you have added a possibility to make some units that would be lighting the way on the night maps...
Even OTA had a SolarPower tag in its maps, and even then it wasn't used. Spring doesn't support it, and solar output is set via FBI files, so it can be different in each mod.
Lua way is good, but it cannot detect non-TA clone solars (since it's programmed to look for ARMSOLAR and CORSOLAR) and so is limited to XTA, AA, BA, CA, whateverA mods.
Lua way is good, but it cannot detect non-TA clone solars (since it's programmed to look for ARMSOLAR and CORSOLAR) and so is limited to XTA, AA, BA, CA, whateverA mods.
I understand the original poster wanted this feature on a per-map basis, not per-mod. Such as applying a miltiplier to all solar power output depending on map author's view on his map (solar collectors won't do much good on a night map, for example, but can be super-effective on an atmosphereless always bright moon map).