newest balance mod DA released. - Page 2

newest balance mod DA released.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Foxomaniac wrote:Two sides for one coin.

P.S : I know you're kidding, but honestly - this isn't really funny.
here i will use my maths skills to show just exactly the % of how wrong you are
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

So now we finally have:
Absolute Annihilation - Everyone plays it since its at the top on UF
Balanced Annihilation - for serious players
Complete Annihilation - nice fireworks...
Drolito Annihilation - good for newbies, groundbrakengly different, unlike other TA derivative mods.

How about then:
Epic Annihilation - sounds cool right
Forever Annihilation - No release date in sight
Ghey Annihilation - All the units are pink
Homosexual Annihilation - Inspired by above
IAnnihilation - for mac users, see above
Junk Annihilation - made by [insert current worst n00b modder]
Kingdom Annihilation - when we get melee working
Lubricated Annihilation - for those who want it soft
Madness Annihilation - [insert generic 300 quote]
Nude Annihilation - *censored*
OTA Annihilation - someone finally figured out how to do it
Phail Annihilation - noone plays it
Quantom Annihilation - so slow from all the simulation, almost like supcom.
Retard Annihilation - only unit available is Gator/flash
Slow Annihilation - kind of like NOTA
Total Annihilation - oh wait.. *sued for copyright issues*
Unbalanced Annihilation - sort of like CA withouth the fireworks
Violent Annihilation - lots of blood and gore
Wanker Annihilation - only units available is metal makers, fusions
Xtreme Annihilation - Everything does &/%/(% dmg
Y Annihilation - no combat units at all, just reclaiming with constructors
ZOMG Annihilation - everything cost 1 metal.
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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

Zpock wrote:So now we finally have......blah blah etc.. blah...
VERY funny :lol: :lol: :lol:
VonGratz
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

umm

Post by rcdraco »

I was working on Ultimate Annihilation for a while, so that is UA. This thread should be closed,
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jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

you guys have any balance suggestions for DA? Here some stuff I've been thinking of, let me know if it would work or not:

Ideas:

increase wezel weapon range and sight by 4000%, lower damage to 1

all defenses can walk

increase com speed by 500%
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Post by Noruas »

I suggest all defense is able to be transported, that way you can put your defense on the go. I also think the kbot labs for level 1 should be able to build mini commanders, and a mini krog. I am also creating
Ecstasy Annihilation, a new mod based on Ba but with more strategy.
EA mod, its in the mind!
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I suggest that air transports should come with coms preloaded, you can simulate that by adding a com model to the transport's model and making it explode with comboom.

AKs should have 1 HP and outrange everything while shouting "micro me" when you select them.

Flash should be free, they're not spammed enough yet.

Fusion should be tech 1 and cost less than wind.

Mexes should, instead of extracting, always give the metal they'd give on Speedmetal.

All d-fens needs an AOE of 300-500.

All units should be able to fight and build with lots of nuc.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

make the vehicle plant a stationary transport unit that can only transport fleas and sumos
Last edited by hunterw on 21 Jun 2007, 20:24, edited 1 time in total.
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

KDR_11k wrote:I suggest that air transports should come with coms preloaded, you can simulate that by adding a com model to the transport's model and making it explode with comboom.

AKs should have 1 HP and outrange everything while shouting "micro me" when you select them.

Flash should be free, they're not spammed enough yet.

Fusion should be tech 1 and cost less than wind.

Mexes should, instead of extracting, always give the metal they'd give on Speedmetal.

All d-fens needs an AOE of 300-500.

All units should be able to fight and build with lots of nuc.
n00berhack?
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jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

KDR_11k wrote:I suggest that air transports should come with coms preloaded, you can simulate that by adding a com model to the transport's model and making it explode with comboom.

AKs should have 1 HP and outrange everything while shouting "micro me" when you select them.

Flash should be free, they're not spammed enough yet.

Fusion should be tech 1 and cost less than wind.

Mexes should, instead of extracting, always give the metal they'd give on Speedmetal.

All d-fens needs an AOE of 300-500.

All units should be able to fight and build with lots of nuc.
now you're just being stupid and mocking me
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

KDR_11k wrote:I suggest that air transports should come with coms preloaded, you can simulate that by adding a com model to the transport's model and making it explode with comboom.

AKs should have 1 HP and outrange everything while shouting "micro me" when you select them.

Flash should be free, they're not spammed enough yet.

Fusion should be tech 1 and cost less than wind.

Mexes should, instead of extracting, always give the metal they'd give on Speedmetal.

All d-fens needs an AOE of 300-500.

All units should be able to fight and build with lots of nuc.
Can an admin ban this troll??
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

You're right, Drolito would never agree to a buff to units that can move. But it should be like SpeedMetal on every map. You also need free DTs to allow players to simulate the superior map design of SpeedMetal on any map.
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jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

why are you in my thread constantly mocking me and drolito. sure everybody makes a silly post now and then but you are spamming up my thread with them.
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