That should be a V1 cruise missile, right?Pressure Line wrote:If you dont know what whis is... well lol @ u :)
Random WIP 2006-2011
Moderators: MR.D, Moderators
A person with only mspaint experience +s3o, can pwn a person with photoshop experience +3do.
3do is there for backwards compatability, its not intended to br used as the primary format even though some mdos do use it that way.
s3o is quicker, more powerful, easier to use, and has far greater potential. The modelling and texturing skills you learn in s3o such as uv mapping can be applied in other formats whereas 3do is a dead end.
3do is there for backwards compatability, its not intended to br used as the primary format even though some mdos do use it that way.
s3o is quicker, more powerful, easier to use, and has far greater potential. The modelling and texturing skills you learn in s3o such as uv mapping can be applied in other formats whereas 3do is a dead end.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09

You knwo what that polygonal mess is? That was my first model. Made in MED, that's a crappy poly-by-poly program that came with a "make games yourself" package. It's textured with MS paint. And it's UV mapped. Badly (but back then we only had planar projection, none of this fancy pants autoUV stuff) but still. Making models only for a week and texturing them with MS paint is no excuse for not using UV mapping. You said you're using those bevels to add contrast lines. On s3o you simply PAINT those lines! You don't add bevels where they don't belong.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
smoth, what you're pointing out comes down to a difference between unit makers' experience and dedication. just cuz you'r good at 3do builder + manual faces doesnt mean its better 
s3o + uv mapping is a modern, efficient way of makign things. texxing something in 3do builder and getting it just right takes ages, especially on models with 500+ faces. Heck, I remember that spend an hour retexxing a 100face model simply because i wanted to see it with a diff color scheme! if i could edit the UV map itself, that would have been a dream... sigh...

s3o + uv mapping is a modern, efficient way of makign things. texxing something in 3do builder and getting it just right takes ages, especially on models with 500+ faces. Heck, I remember that spend an hour retexxing a 100face model simply because i wanted to see it with a diff color scheme! if i could edit the UV map itself, that would have been a dream... sigh...
http://cs.selu.edu/~ssmith/gallery/main ... _itemId=11
^I used planar mapping only for this entire gallery, I wish I still had pics of my quake 1 work.
the point was that af said:
^I used planar mapping only for this entire gallery, I wish I still had pics of my quake 1 work.
the point was that af said:
hence the pics.. I sincerely doubt a ms paint job can beat those.A person with only mspaint experience +s3o
can pwn a person with photoshop experience +3do.