New Maps in the works ... Metal Meyham

New Maps in the works ... Metal Meyham

Discuss maps & map creation - from concept to execution to the ever elusive release.

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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

New Maps in the works ... Metal Meyham

Post by genblood »

.

..

Here are some screen shots of the map I'm working on.

http://generalblood.tripod.com/index.htm

I figure I'll have it done by Friday. If I don't hit any issues....
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

ooh! looks promising, but is there a 'bridge' in the middle so units can cross? if not i want one :)
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Do another, and invert the height map :)
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Do not do one with an inverted height map. Do another one thats different. Otherwise you'll flood the game with second class rehashes.

The original looks good though!! Finaly a different metal map... (ie not a rehash... theers lots of them)

aGorm
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

No, id like to see this one on a different texture map (like desert) and have the peaks created where the pools are, become metal rich..... That would make for small fortifications around mountains :P
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