new map: Archilangelo

new map: Archilangelo

All map release threads should be posted here

Moderator: Moderators

Post Reply
User avatar
Red Dragon
Posts: 37
Joined: 12 May 2005, 13:58

new map: Archilangelo

Post by Red Dragon »

Image
Image

Here's my 1st attempt on an archi-type map....as you can see, i have some issues with heightmapping the isles/shores.....after way too many hours of fiddling i got tired of it and got it to where it is now.....if someone would like to volunteer to improve the map let me know.... To view the for yourself, click this link: http://www.phoenixworx.org/rd/Archilangelo.zip

12 x 12 map, good tides, 9-23 windspeed. 8 startpositions, best suitable for N vs S teamplay.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Interesting;
Why did you decide to go for the completely land-locked map?

Most archipelago type maps are island hopping maps, but this one seems like it would be quite ground-forces based.

(not to say that the decision is bad, just wondering what made you decide to go for that gameplay route)
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

what is a archipelego style maps??? :roll: :roll: :roll:
Trump Card
Posts: 6
Joined: 27 May 2005, 01:22

Post by Trump Card »

*facepalm*
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

*facepalm*
-firstly WTF
-secondly WTF is a archipelego type map
-and thirdly *slap*
:p
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

It means sort of tropical sandy beaches with palms and bare rock which is typicaly dark brown... Think a nuclear test site...

aGorm
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

archipelago

i think there is a guy with moustache at the center rigth (minimap) ... O_O

as painting its not bad!

the ground is very soft (as sand), and water level near sourface, so, its not hard to generate a flood area. that sux when happens in your geo vent. or metal patchs.

quite a lot of metal.

a big ship can rule all the ground sorrounding the lake.
but a cannon can rule a good bunch of the lake too.

its almost done, just a bit more work on the heightmap, a bit.
almost all isles can be boarded by amphibious tanks and kbots.
hover units have less trouble passing from land to sea.
funny, there is a piece of ground that is a round mini mount at top left lake..

just a final note... i was cheating and changed teams like 3 times... but it crashed at the end... is it possible for a map to crash spring?
Just tried this map one time!! and was solo.
pd: you cant build dt around a sentinel! (ctrl+alt) spring bug.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

min3mat, ten seconds of research would have provided you with the answer, rather than filling up our board with nonsense.

I refer to the bash quote:


:wink:
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

Warlord shut the fuck up. enough said. :twisted: i asked a Q got a A thats what forums are FOR!!!
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Archipelago maps are TA maps that takes place on the planet Thalassean, and use the tileset "Archipelago", and use the features/archi/ with a world=archipelago; tag.

Not to be confused with the water world maps of the planet Hydross..
Post Reply

Return to “Map Releases”