Do you use other camera angles?

Do you use other camera angles?

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Do you use other camera angles other than TA top down?

Poll ended at 27 Jun 2007, 13:12

No, I just use the TA default
16
42%
Yes, but only in certain circumstances
4
11%
Yes, but only to get pretty views
12
32%
Yes, I perfer to use another as my main camera angle
6
16%
 
Total votes: 38

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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Do you use other camera angles?

Post by Relative »

I'm curious as to whether anyone actually uses the other camera angles, other than the top down TA perspective. Also, does anyone have pointers on how to use them if they do.

I often find them clumsy and slow to use in comparison to Top down view, but I recognize that having a mastery over other modes could be beneficial for judging terrain or noticing features to take advantage of in battle. Also, maps look far better from other angles, whereas in the top down TA mode it's difficult to tell that they are even 3D.
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drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

personnaly i always change camera angle to be in the down side ... that's better for gameplay but the problem is when i say : "go to the right side" when it is the left which need help :|
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Rotatable overhead is ftw.
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det
Moderator
Posts: 737
Joined: 26 Nov 2005, 11:22

Post by det »

I always rotate the camera so it is exactly top down instead of the slight tilt that is set by default.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I usually tilt down lower to see what's below my com but I stay with the overhead view unless I want to take pretty pictures. I'm annoyed how rotatable overhead uses the camera position as the center instead of the point you're looking at like the TA view does.
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

KDR_11k wrote:I'm annoyed how rotatable overhead uses the camera position as the center instead of the point you're looking at like the TA view does.
Yeah, that's one thing that really annoys me about the other camera modes.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Rotatable Overhead. It makes things ALOT easier when judging terrain, height and distances. You can view your base in close up while keeping an eye on the battlefield in the distance (or vice-versa). Once you get used to it, panning the camera around in 3D becomes as easy as using the TA view. The only problem is, as stated, how the camera centers not on what its looking at but at the cameras position. Fix plz!
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

F2 is all I need for judgin' height 8)
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drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

F1 is better : u can see where are opponent constructions :D
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Sometimes. Not all the time, not most games.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

I always use the top down view, and I dont think there is any important terrain element that i cant see with this cam.

Beside, I like the "I am god and im looking to the poor pathetic ants bellow" fell that you gain with this view... :)
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

I think its kinda a given that you will move the camera around when you are playing gundam.
Beyond that, I find a quick ctrl+mouswheel can really help when placing static artillery on irregular hills, if for nothing more than to check you aren't blocking it's fire arc. In F1 view it isn't always apparent which area is higher than the other imo.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

pintle wrote:I think its kinda a given that you will move the camera around when you are playing gundam.
Beyond that, I find a quick ctrl+mouswheel can really help when placing static artillery on irregular hills, if for nothing more than to check you aren't blocking it's fire arc. In F1 view it isn't always apparent which area is higher than the other imo.
I actually never move it in Gundam unless I'm pulling shots from a replay.
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

rotatable overhead becomes easy as pie after a while, once you're used to it you don't think about it atall, your fingers just dance across the keyboard with a mind of hteir own ^^
Epsilon
Posts: 30
Joined: 26 Dec 2006, 23:58

Post by Epsilon »

The only time I dick with the camera is to either a: move quickly or b: place something behind a hill.
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Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Post by Day »

i never change the camera
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

Not that I actually play that much, but when I do, I pretty much stick with
the overhead view. As with some previous commenters, I too have to
mess with the camera tilt to view behind sharp slopes. As a better solution,
I've added /viewtaflip [0|1]. It simply flips the camera around 180 degrees.

P.S. I may mod it to allow any of the 4 directions (N/S/E/W). Might also be
nice to allow spinning the minimap to your preferred viewing direction.
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

Day wrote:i never change the camera
Does that include zooming?
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

DemO wrote:
Day wrote:i never change the camera
Does that include zooming?
Can't. Otherwise we would have lost him to Supreme Commander.

Icon View for Great Failure!
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

trepan wrote:
P.S. I may mod it to allow any of the 4 directions (N/S/E/W). Might also be
nice to allow spinning the minimap to your preferred viewing direction.
That would be a great addition.
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