Random WIP 2006-2011 - Page 9

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Locked
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

smoth wrote:Image

BLAH!
Ohhh, christmas tree balls! Very lovely, it gives kind of a magical small/big, cozy and scarey feeling at the same time. Is this something for gundam? It looks like dried blood on the bottom, like someone used it as a murder weapon, or it's like a genocide building with blood on it.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

just a map feature, I just finished adding rails on it. However, since it was not for gundam, I felt it fit here. :P
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Personally i wonder, out of a realism perspective how did that thing get scratched along the concrete?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Comp1337 wrote:Personally i wonder, out of a realism perspective how did that thing get scratched along the concrete?
I willed them there :P. Is that the only statement? how did the concrete get scratched?
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

wind blew sand around it for many years, causing abrasion
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Props to who knows what this is :D

(I modelled it, of course.)

Image
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

looks like someone took the V2 out of RA2 and pimped the cab and rocket with some extra bling...
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Agreed.

The truck itself needs to be a lot taller IMO.
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

"I'm gonna fall over at any time"
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Isn't that Calypso's vehicle from Twisted Metal 4?
User avatar
Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

j5mello wrote:V3
fixed :P
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Cabbage wrote:
j5mello wrote:V3
fixed :P
Aye, thats the V3.
Look at the truck
User avatar
ILMTitan
Spring Developer
Posts: 410
Joined: 13 Nov 2004, 08:35

Post by ILMTitan »

Wasn't the V3 a gigantic gun built in a hill aimed a London that was never finished?
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

http://en.wikipedia.org/wiki/V3_cannon

Now then, yes, it is a V3 from red alert 2 :D

And, this is the concept art, that I happened along and decided I would model it from :twisted:

Image
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

Image

core heavy carrier. 4 airpads, 2 flak turrets. i'll finish texturing and scripting it tonight, and probably do the arm one too :)

the hull is a Hydra hull stretched to be about 1.5x the width, same length. and the control tower is a bit bigger and taller.

the idea i have for the arm one is basically 2 carrier hulls joined end-to-end with a larger control tower in the middle, and with flak turrets atop the existing ct's.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

ok, so no way am i finishing the arm one tonight, but for your viewing pleasure the fully completed Core Heavy Carrier!

Image

pictured next to the standard core carrier the Hive for scaling.

oh, and an untextured Arm Heavy Carrier

Image

its more or less exactly twice the length of the Colossus, but the same width.
User avatar
KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

Pressure Line wrote:more or less exactly
lulz
I think the medium carriers should have more weapons than just the antinuke, but that's just me.
Have you decided on names for the heavy carriers yet?
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Wouldn't such a long ship be hard to move anywhere? The core thing is pretty much square so its footprint should match its shape but that long thing would need a huge footprint to avoid clipping.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

KDR_11k wrote:Wouldn't such a long ship be hard to move anywhere? The core thing is pretty much square so its footprint should match its shape but that long thing would need a huge footprint to avoid clipping.
It would indeed. I believe it is a 32x32 map kind of specialized unit.
User avatar
TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

Pressure Line wrote:ok, so no way am i finishing the arm one tonight, but for your viewing pleasure the fully completed Core Heavy Carrier!
pictured next to the standard core carrier the Hive for scaling.
oh, and an untextured Arm Heavy Carrier
its more or less exactly twice the length of the Colossus, but the same width.
needs more work in the texturing department.
Locked

Return to “Art & Modelling”