Unable to fire at my own units

Unable to fire at my own units

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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Unable to fire at my own units

Post by zwzsg »

When I click attack then left click near one of my own unit, the attack order isn't carried out. The only exception is the commander dgun. I tried a commandfire=1; weapon on a candgun=1; unit and it still wouldn't let me fire at my own unit, only the dgun can. This annoys me immensly. If I want to fire at my own units, I should able to. Don't target the unit but the ground below like in TA, but please still carry the order. (oh.... I just realised maybe it tries to do that but find out the line of fire is blocked by friendly and so cancel the fire).
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

This is especially annoying when you get an IFF problem. In a game I played last night, for some reason Spring thought an enemy's geothermal plant was friendly and wouldn't let me fire at it.

I finally decided to send about 10 spare AKs, surround the plant, and let his defenses (plasma batteries) kill the plant along with my AKs...
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

lol nice
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Yeah, those unit footprint bubbles often obstruct the line of fire of units, it's quite annoying that a Bertha refuses to fire because a plant is blocking it's fire path.

I think a better logic would be needed for firing past friendly units, possibly aiming higher in a ballistic arc so the unit is not hit by friendly units.

I also like to target friendly units to test my weapons on.

also, could there be a toggle for weapon damage? that you can see the damage inflicted on the unit on screen in a numerical value? i.e. a plasma cannon dealing 360 damage to a unit misses but the area damages still does damage, i'd like to see how much the damage is.
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