Unable to fire at my own units
Moderator: Moderators
Unable to fire at my own units
When I click attack then left click near one of my own unit, the attack order isn't carried out. The only exception is the commander dgun. I tried a commandfire=1; weapon on a candgun=1; unit and it still wouldn't let me fire at my own unit, only the dgun can. This annoys me immensly. If I want to fire at my own units, I should able to. Don't target the unit but the ground below like in TA, but please still carry the order. (oh.... I just realised maybe it tries to do that but find out the line of fire is blocked by friendly and so cancel the fire).
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
This is especially annoying when you get an IFF problem. In a game I played last night, for some reason Spring thought an enemy's geothermal plant was friendly and wouldn't let me fire at it.
I finally decided to send about 10 spare AKs, surround the plant, and let his defenses (plasma batteries) kill the plant along with my AKs...
I finally decided to send about 10 spare AKs, surround the plant, and let his defenses (plasma batteries) kill the plant along with my AKs...
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Yeah, those unit footprint bubbles often obstruct the line of fire of units, it's quite annoying that a Bertha refuses to fire because a plant is blocking it's fire path.
I think a better logic would be needed for firing past friendly units, possibly aiming higher in a ballistic arc so the unit is not hit by friendly units.
I also like to target friendly units to test my weapons on.
also, could there be a toggle for weapon damage? that you can see the damage inflicted on the unit on screen in a numerical value? i.e. a plasma cannon dealing 360 damage to a unit misses but the area damages still does damage, i'd like to see how much the damage is.
I think a better logic would be needed for firing past friendly units, possibly aiming higher in a ballistic arc so the unit is not hit by friendly units.
I also like to target friendly units to test my weapons on.
also, could there be a toggle for weapon damage? that you can see the damage inflicted on the unit on screen in a numerical value? i.e. a plasma cannon dealing 360 damage to a unit misses but the area damages still does damage, i'd like to see how much the damage is.