NTAI - LLTA023

NTAI - LLTA023

Here is where ideas can be collected for the skirmish AI in development

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RoscoPrawn
Posts: 4
Joined: 08 Jun 2007, 11:26

NTAI - LLTA023

Post by RoscoPrawn »

Hi
Somebody to tell me where to find a help on NTAI Toolkit!
As posted in the unknown files I want to make a AI for LLTA023.
Thanks man!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

download NTai XE9.72 and run it with LLTA in spring to create a blank config. Then open that config in toolkit. Create tasklists and assign them to units. Save and test ingame.

Thats the quick simpleton description.

Theres also the help tab on toolkit for a more indepth description.
RoscoPrawn
Posts: 4
Joined: 08 Jun 2007, 11:26

Post by RoscoPrawn »

Hey AK!
Thanks for the fast reply!
Anyhow it doesnt work, because the NTAI Toolkit creats a file called
LLTA023.sd7.tdf. I guess this ".sd7.tdf" is the reason why my AI doesnt
do anything.
I tried some simply buildings with BA and it works, so no idea why LLTA does not work.

and the help tab says someting like:
"Q: How do I make NTai Learn?

Use the universal keywords. Dont always use them but do use them whenever you have a selection of mexes such as armed/cloakable/normal or when you got to choose between tidal/wind/solar"

This doesnt tell me anything. Is there a real describtion of how to config a powerful AI.
THANKS MAN!
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

RoscoPrawn wrote:Hey AK!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

LLTA mustnt have the NTai tag defined.

Are you sure the commanders are being assigned tasklists properly? Hardcode your tasklists to build something cheap and chearful like a radar tower to test it works.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Toolkit 0.26b

Adds the attack group increment entries, and geothermal build algorithm controls.
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