Dragon45 wrote:Look, under the hood its more stable, got some more features for modders - but even though stuff like that is big for us, at the end of the day, what the user sees is small incremental changes for the past few vers. That's the thing really; that the changes have been incremental.
Yes, LUA support is huge for the backend, but again, there's been only one or three things implemented with that that the end user sees, and none of them have been pimped out heavily.
So - at the end of the day, what does the end user see?
1) Back when the thing was slashdotted, Spring had, say, P amount of overall "goodness".
2) Now, what the end user sees is (P + 0.1) level of overall goodness.
So wahat's going to happen? Essentially the same thing that happened before - bubble -> almost regular. Maybe one more person will stick around this time.
So what can be changed? The site, the marketting, and a more polished frontend impression. That's all we can bank on. What we've tried before hasn't worked, so we at least have to try some thing different.
Okay let's use your analogy: Spring had P amount of overall "goodness". Now back in 2004, this P was very low; say 0.1. Now 0.1+0.1 =0.2; That's 100% improvement!

That's what the user is going to see: More players, more/better polished mods, better AI, no longer digging into folders with to place maps & mods into it (with Slamoid single-player menu), LUA tutorials, linux support (don't underestimate this). It's the difference between an alpha and a late beta; the user may not
see much difference, but they will
feel it. They expect things to work, they don't want to have to take ages tinkering it just to get it to work & be stable.
EDIT: I missed your "more polished frontend impression" - I'm taking this into account that before I post on digg.com we'll have that.