gamer17 wrote:I just played this mod for the first time, this is the best mod I've ever played.
Why is there no one playing this?
I think it can be boiled down to a few simple reasons:
1. It's a fact of online rts gaming. People don't want to join a game that is in any way different to what they're used to. I used to play Age of Empires II quite a bit and even with hundreds of players it was near impossible to get a game going if you wanted to try even a different gametype.
2. People also don't want to sit around in the lobby forever waiting for other people to join, which is what will inevitably happen thanks to reason #1, so unless they vastly prefer an unpopular mod to the popular one, they aren't going to go to the extra time and trouble.
3. NOTA has a much slower pace than BA or XTA. People used to the action packed, competitive gameplay style of these mods won't see anything immediately fun about nota, much the same way as a starcraft player might not see what's so fun about AOE II, for example.
gamer17 wrote:Why is there no autohost for NOTA?
And whats maps should I get for this mod?
I don't know anything about autohosts, but if someone wanted to set one up, that would be great. Otherwise, I don't think it will happen anytime soon.
Any large, wide-open map will work well. Chokepoint maps like Small Supreme Battlefield generally do NOT play well because they eliminate the most interesting part of the gameplay, the mobility. Also be aware that hovercraft in nota can not climb steep slopes/mountains, unlike AA/BA.
I've had good games of nota on these:
Arctic Plains - I like this one a lot, simple but fun
Arctic Zone - 32x32 ocean map, low metal
Expanded Tropics - Good medium sized hovercraft/naval map
Island in the Sun - Hovercraft wars!
Aaviko - wide open map, lots of raiding and skirmishing, good for 1v1
Mars - old classic, many hills stress use of infantry kbots
Battlerange - huge land map with varied terrain, tactics like surprise airdrops and stealth tank attacks work very well here.
Painted Desert - big enough for a good 2v2.
Greenhaven - great map, good 2v2.
Speedmetal - haha, not really, but it's kinda fun. First person to get the orbital laser wins!
There is sadly a lack of ocean maps big enough for full-scale naval combat - arctic zone is the best, but the low metal means you won't be getting more than a couple capital ships at a time, max. Naval combat is still somewhat incomplete anyway, though. Once we get cruisers and carriers implemented things will be more interesting.