Advance wars: Spring - Project [RECRUITING]
Moderator: Moderators
what
which GBA version, the original, or second one?
Also, here is a paper folding site, for advanced wars:
http://members.home.nl/saarloos/awmodels.htm
Kinda helpful for the modelling so if anyone else is modelling, I highly recommend it, if you want use cardstock to print it and make it even easier, and give you something to do.
Also, here is a paper folding site, for advanced wars:
http://members.home.nl/saarloos/awmodels.htm
Kinda helpful for the modelling so if anyone else is modelling, I highly recommend it, if you want use cardstock to print it and make it even easier, and give you something to do.
Last edited by rcdraco on 01 Jun 2007, 15:32, edited 2 times in total.
haha
I learned how to UVmap, so I should be able to get some models done for you tonight. Full Texture of course, then you guys can vote on a few variations of texturing.
EDIT: The Medium Tank is done, here is a picture of it, with lite texturing. Sadly imageshack hates me and my 1,000 pictures of BloX, so it's on photbucket now. I think that it is relatively accurate to the real thing.
676 Polygons




EDIT: Added 3 new pictures, of the current version, still 676 Polygons, but now has full UVmapping ready.
EDIT: The Medium Tank is done, here is a picture of it, with lite texturing. Sadly imageshack hates me and my 1,000 pictures of BloX, so it's on photbucket now. I think that it is relatively accurate to the real thing.
676 Polygons




EDIT: Added 3 new pictures, of the current version, still 676 Polygons, but now has full UVmapping ready.
Last edited by rcdraco on 02 Jun 2007, 03:39, edited 3 times in total.
nope
Sadly this is as low as I go for accuracy, the only part that I can change is the pilot, I can remove or lower his polygons, but the rest looks identical to the real thing, sadly. And if you need to know the small tank has the head lights above the treds. As far as the game goes, in order to make it the right way, saying 1000 polygons max per unit, and a max of 50 total units, that's 50,000 polygons of units alone, in XTA, PeeWee's have 294 polygons, so 294*5000 (Average Unit Limit) = 1,470,000 total polygons, that is just 5,000 PEEWEES, not even at 500 unit limit, it is 147,000 polygons, still more than my named limit of 1,000 polygons per unit, where is the issue exactly? It is less even at 2,000 polygons per unit max, at just 100,000 polygons total, still less than XTA. I am more concerned about how accurate the unit looks, and with this new age in Spring, high polygon models are all the rage. Not trying to be mean or anything, but that's how it is, not trying to get you angry or put you down, but that's what I like, and in my opinion it is for the best, (and easier for me as well).
What's with all the horizontal edges on the back? That's a flat plane and doesn't need any edges in it. Also you can greatly reduce the number of sides on the barrel and remove the inside (just texture the front like there's a hole in it).
The guy on top looks silly, AW is simple but it's not Lego Wars. The people in it are more detailled than that.
The guy on top looks silly, AW is simple but it's not Lego Wars. The people in it are more detailled than that.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
weird
Cadyr has NEVER told me about 12 sided cylinders, and as I explained before, with the proper 50 unit max limit, we will have less total polygons than XTA at 500, and I only made the model based on simplicity, and built in Wings models, cubes, cylinders, etc. As I told Magus, I am not on this team, I just am freely submitting these models to them as a SUGGESTIION, and if they want to use them they may, that is all. I don't join modding teams other than my own for 2 reasons, a. Deadlines, I can't meet them, I get them done when I get them done. b. Respect, on a team, if I mess up, I ruin the whole teams' respect, alone I only embarass myself.
I could be working on my own mods, I like Advance Wars, so I'm doing models as accurately as I possibly can. If you want, you can make your own lower polygons models, and EASILY cut down to half the polygons I used for the same result. I am lazy, and rushed this model out as you see, I used a base 512 x 512 PNG UV map for it, not 2048 x 2048 as the max limit.
If you don't want me to make models, I can gladly send you all my models for this mod, and I will go back to BloX, TPW, and Tactical Front. Heck, with UVmapping, I can even fix The Blue Tanks. As stated before, I work alone, and help when I can and want to. I like breaks from my own mods once in a while, that's why I keep leaving this community. It is about time that people start to grow up and realize that there are contridicting ideas here, modders want low polygons, and players want high polygon models, so I do what matters. If nobody plays your mod, or even tries it, it would be like if the mod was never made at all.
Bah, I'm going to go watch TV, in the meantime, play BloX, make win!
I could be working on my own mods, I like Advance Wars, so I'm doing models as accurately as I possibly can. If you want, you can make your own lower polygons models, and EASILY cut down to half the polygons I used for the same result. I am lazy, and rushed this model out as you see, I used a base 512 x 512 PNG UV map for it, not 2048 x 2048 as the max limit.
If you don't want me to make models, I can gladly send you all my models for this mod, and I will go back to BloX, TPW, and Tactical Front. Heck, with UVmapping, I can even fix The Blue Tanks. As stated before, I work alone, and help when I can and want to. I like breaks from my own mods once in a while, that's why I keep leaving this community. It is about time that people start to grow up and realize that there are contridicting ideas here, modders want low polygons, and players want high polygon models, so I do what matters. If nobody plays your mod, or even tries it, it would be like if the mod was never made at all.
Bah, I'm going to go watch TV, in the meantime, play BloX, make win!