On piracy and profit

On piracy and profit

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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

On piracy and profit

Post by Caydr »

This "piracy eats our sales" thing is nothing but fluff. The people who download stuff illegally wouldn't have bought it anyway if it wasn't available illegally. Think about it, it's logical. If you don't have the money to spend on games/software in the first place, that's just the end of it. You don't buy it. If you download it, you get it for free, but you wouldn't have, and likely couldn't have bought it in the first place.

Same deal for music. At a bare minimum, 75% of music on CDs is crap. I'm not paying for the crap I'll never listen to, but I'd gladly pay $1 a song for good music (I'd happily pay $5 a song even) through whatever service, since that amounts to about $3 where I'd have to pay $20 if I bought it on a CD in a store and I get the same amount of listenable music. However, if music wasn't available online, I would just have to listen to the radio - there is no way anyone can convince me I'm going to buy a CD full of crap, especially considering that the artist never sees more than 1% of the revenue. The only way artists can make a profit is by touring - CDs are basically just a promotional thing now.

Publishers have way too much power. Music labels get virtually all of the money, and the situation's not much better for games, where the developer usually sees about 5% of the total revenue on average. That means if a game sells 100,000 copies at $50 each, the publisher (who does little more than advertising and distribution, and often screws those up somehow anyway) gets $4,750,000. The developer gets $250,000 to spread out over how many employees? This is why digital distribution has started to come into the mainstream. Assuming a developer keeps 100% of the profit (unrealistic, I know, since there's advertising, etc), they would have to sell only 5,000 copies to get the same amount of money as they'd get if they went through a major publisher and sold 100,000 copies! Insanity, just insanity. If AA wasn't free, selling at even $9.99 a copy, I'd have collected over $160,000 by now if I was using digital distribution. No advertising, no nothing, just word of mouth, and I'd have made about two thirds of what GPG as a whole made on SupCom. I-N-S-A-N-I-T-Y.

This is why Valve, for instance, can afford to be such a massive company and yet only put out products rarely - they publish their own stuff and actually get money out of the deal.

To go off on a bit of a tangent, this is why the Playstation 3 is doomed. To design a game that takes advantage of all its features, you must design it exclusively for the PS3, and you need a massive team of designers, artists, modelers, etc. This means that your entire market is now the size of the PS3 install base, which is very small, relatively speaking. So you need to literally sell a copy of your game to EVERY PS3 owner just to turn a profit! PS3 games costing $10 more won't even put a dent in that.

For the record, I own SupCom. Pre-ordered it months in advance. Money well spent. I wish my many other game purchases had been so fortunate, but the only way to actually know if a game is good or not is somehow illegal. Games should just have trial periods, like other software.
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smoth
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Post by smoth »

you and spiked helmet need to talk


Note: no offense meant to spiked helmet!
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Muzic
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Post by Muzic »

I concur. Infact the only reason I buy a game is for legitimate online play.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: On piracy and profit

Post by KDR_11k »

Caydr wrote:This "piracy eats our sales" thing is nothing but fluff. The people who download stuff illegally wouldn't have bought it anyway if it wasn't available illegally.
That's assuming they download it because they don't have money and not just because it allows them to blow the money on booze instead. Most people are greedy and want to have their cake and eat it, too. They'd pay the money (at least bargain bin prices) if that was the only way to get the game but they see that it isn't.
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rattle
Damned Developer
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Post by rattle »

There's a third reason... you don't have to spend your precious time on shoplifting.
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Zpock
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Post by Zpock »

I'm losing googols of cash every year since people don't pay me for the air they breathe.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

I just downloaded the demo. Bought it anyway
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I'm losing googols of cash every year since people don't pay me for the air they breathe.
Just ask caydr, he'll give you money :P
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

jcnossen wrote:
I'm losing googols of cash every year since people don't pay me for the air they breathe.
Just ask caydr, he'll give you money :P
Caydr as sugar daddy... hmm scary.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Wait for my forthcoming paper on piracy.

It may come in comic format.
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Lindir The Green
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Joined: 04 May 2005, 15:09

Post by Lindir The Green »

Sweet.
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jackalope
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Joined: 18 Jun 2006, 22:43

Post by jackalope »

caydr I'm pretty sure if you sold AA you might have problems since it's not really your work.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

BUT I DID SO MAKE TA1111!!!12TWELVE

No, wait, I just used that one. How about, "BUT EVERYTHING I TOUCH IS MINE THAT'S WHAT GOD TOLD ME!!!!FIFTEEN"

"Wait, you mean using someone else's work and claiming it is my own is illegal? Holy COW!"

Code: Select all

  All of the units I've included can be found at at least one of the following:

 Unit Evaluation Center  - http://www.planetannihilation.com/tauec
 Core Prime              - http://www.planetannihilation.com/coreprime
 Unit Review Central     - http://www.tauniverse.com/urc

Code: Select all

[5] Credits:

 Absolute Annihilation's Community
 Brave Sir Robin (Uberhack)
 Andrey Scherbakov (contributor)
 StonedWolf (contributor)
 Twilight (contributor)
 Archangel (contributor, barbed marshmallow, Überscripter of teh doom)
 Forboding Angel (contributor)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   [6] Unit Groups:

 Aftermath Design
 Bethany Brand Units
 C.A.N.A.D.A.
 Cavedog
 Central Consciousness
 Core Prime
 Immer
 Killer TA Units
 M.A.D. TA
 Marcosoft
 Mayhem Inc
 Merciless Creations
 P-We Division
 Rat
 Skunk Works
 StoneAge Creations
 TAAN/TAAN Upgrades
 TA Bio Hazard
 TA-Power
 Taskforce
 The Lost Legacy
 Total Annihilation Generation
 Total Annihilation R&D
 Total Annihilation Units Creation Center
 Total Annihilation War Factory
 The Dojo
 Tonic Rangers
 Uberhack
 Upstart Design Group
 Unlimited Units
 Water World Wars

Code: Select all

Legal/Disclaimer:

(1) I claim no ownership of the units included in this pack and acknowledge
    their authors.  I claim ownership only of how this pack is assembled,
    and which particular units were included and/or modified.
I'm aware I don't own TA or the units in TA or the units others made, or the intertubes, that's why I'm not selling them or even hinting that they were made by me. That's why I'm not selling AA and the only money I've ever received has been put back into AA by paying for domains/hosting, etc... It was an example, something to use to put things in perspective. The most popular AA release (which was for Spring, I think... somewhere around 1.4 - I'll beat you to the punch, before I ran it into the ground) has been downloaded, last I checked, about 17,000 times off of one mirror alone, not counting P2P, etc... (AA's in several illegal TA+CC+BT+AA packages that are commonly available, has been hosted on many monitored and unmonitored mirrors)
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Felix the Cat
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Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Caydr wrote:(AA's in several illegal TA+CC+BT+AA packages that are commonly available, has been hosted on many monitored and unmonitored mirrors)
Since all distribution of AA is illegal in the first place (as it is a gross violation of Atari's intellectual property, etc), then it's somewhat disingenious to suggest that distribution X of it is somehow more illegal than distribution Y.

Repackaging of someone else's intellectual property without their consent does not constitute a legal basis for claiming ownership of said package.

Before you type that wall-of-text flamepost that I know you're likely itching to start at this point, note that nothing I've said should be construed as a personal argument either for or against the continued production, testing, release, distribution, or use of AA and/or its derivatives in any way, shape, or form.
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Zpock
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Post by Zpock »

Caydr wrote:"BUT EVERYTHING I TOUCH IS MINE THAT'S WHAT GOD TOLD ME!!!!FIFTEEN"
Interestingly, this is how people started owning stuff in the first place. (along with the ever present "if u don't agree let's see who has the bigger guns" or lawyers in this case)
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Who the fuck cares? Property ownership is theft, it always has been and always will be, and Zpock is right, it all boils down to who has the bigger guns (or lawyers, or both). You play by their rules or you go to jail or you die.

I say die. Let Atari pry their "intellectual property" from your cold, dead hands!
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Neddie
Community Lead
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Post by Neddie »

Does anybody remember what Plato said about the purpose of law?
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

from your cold, dead hands
Sounds like a plan. :P
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Fuck Plato, what the hell does he have to do with anything? The man lived 3000 years ago. He wouldn't even recognize a fucking fork let alone modern capitalist industry.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

I dunno ,that cave thing sure was a good though

i mean, some people on these forums are still stuck in it


meanwhile i look @ teh SUN >:D
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