Hi having just completed a long test of HLTs radar targeting etc. (see http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1537)
I saw an HLT lock up and refuse to fire on an enemy several times - I've seen this in game too as I know most of us have. So I hit "C" and jumped into the turret to try to force it to fire on the target and the aim point refused to go near the enemy, just like it does if it thinks it is going to be aiming at a friendly. The most striking time, there were four enemy tanks, which were all sitting in craters made by an MRPC and we surrounded by the wreckage of other tanks, so maybe it was a LOS error - the engine thought the turret didn't have LOS to them because it miscalculated the crater - the tanks were clearly visible though and like I say, the crosshairs refused to go anywhere near the tanks in question and instead jumped around them.
I hope this helps solve this one.
Happy debugging
Munch
HLT/LLT not engaging enemy looks like IFF error
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If you could replay "random enemies" games, I'd gladly send you a recording of the test I ran, but whenver I try to replay a "random enemies" game, the game starts and the screen is completely black - no terrain, just the "chat" text box saying the game's started.SJ wrote:I would need a demo of it to see what the problem is.
I could have a go at recording an AVI if you like? Only problem is I've never managed to get a d/l AVI to replay on my machine (well that and the fact that AVI's take forever to upload on a 56k link). So I'm not too sure how successful that would be. Assuming I did successfully record an AVI, where would you want me to send it?
I'll see what I can do!
Cheers =)
Munch