TA:WD
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- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
thanks for the commendations (thx2 http://dict.leo.org/ for this word xD)
for the future i will make the "green" and the "snow" textures only... the desert textures will follow if everything is done.. at this moment this is too much work for me sry
i dont think that it is playable atm.. tomorow i will write a chemistry-test and the day after tomorow mathematics.. i will go on texturing on wedn.
for the future i will make the "green" and the "snow" textures only... the desert textures will follow if everything is done.. at this moment this is too much work for me sry
i dont think that it is playable atm.. tomorow i will write a chemistry-test and the day after tomorow mathematics.. i will go on texturing on wedn.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
ok this textures suck^^
i hate it when the hole thing is textured with only ~6 different textures... sometimes i add some and change the direction in the textures in the 3do files... so please base on my edited units G_Z to remodel them
normal view:
http://www.chryys.galacticgate.de/nKK/TAWD/cobra1.jpg
cobra "fighting"
http://www.chryys.galacticgate.de/nKK/TAWD/cobra2.jpg
├óÔÇÜ┬¼dit: ahh i forgot:
here are sum textures i didnt used... the camo was too tiny and it looked odd ingame so .. feel free to use them (@texturer):
http://www.chryys.galacticgate.de/nKK/T ... ark200.BMP
http://www.chryys.galacticgate.de/nKK/TAWD/AH1Zdk00.BMP
http://www.chryys.galacticgate.de/nKK/T ... grad00.BMP
http://www.chryys.galacticgate.de/nKK/TAWD/AH1Zlt00.BMP
there are 100% handmade
i hate it when the hole thing is textured with only ~6 different textures... sometimes i add some and change the direction in the textures in the 3do files... so please base on my edited units G_Z to remodel them
normal view:
http://www.chryys.galacticgate.de/nKK/TAWD/cobra1.jpg
cobra "fighting"
http://www.chryys.galacticgate.de/nKK/TAWD/cobra2.jpg
├óÔÇÜ┬¼dit: ahh i forgot:
here are sum textures i didnt used... the camo was too tiny and it looked odd ingame so .. feel free to use them (@texturer):
http://www.chryys.galacticgate.de/nKK/T ... ark200.BMP
http://www.chryys.galacticgate.de/nKK/TAWD/AH1Zdk00.BMP
http://www.chryys.galacticgate.de/nKK/T ... grad00.BMP
http://www.chryys.galacticgate.de/nKK/TAWD/AH1Zlt00.BMP
there are 100% handmade
Last edited by aTTacK on 29 Jun 2005, 21:43, edited 1 time in total.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Attack, the textures look good and that screenshot looks awesome, however, I picked the tan desert camo because of this pic:

All pictures of the AH-1Z I have seen are like this, in Desert Tan, and I liked the way it looked so I emulated it in TA:WD as far as I could.
Some artistic license isn't bad but make sure the camoflage schemes do exist :) alot of games use fictious gamo schemes (Act of War, F-22 Lightning 3, etc)

All pictures of the AH-1Z I have seen are like this, in Desert Tan, and I liked the way it looked so I emulated it in TA:WD as far as I could.
Some artistic license isn't bad but make sure the camoflage schemes do exist :) alot of games use fictious gamo schemes (Act of War, F-22 Lightning 3, etc)
i know.. i googled a lot and viewed many ah-1s too (and i looked at other games like battlefield how they textured their units)
here examples:
http://impc-jp.web.infoseek.co.jp/2001/ ... ah1-02.jpg
http://www.page.sannet.ne.jp/sae9/jsdf/ ... 95/Ah1.jpg
http://www5.airnet.ne.jp/sky-f/soukaen99/AH1-1.jpg
http://www.impc-jp.net/2004/041003/ah1-11.jpg
i think this is more a question of taste
i will make a desert style for the ah-1... maybe it will be better
i think u are right... sry
ps. at next wedn. i will write my last test this year @school... then i will have more time
[edit] btw.. who made model for the ah1 ? its really great
here examples:
http://impc-jp.web.infoseek.co.jp/2001/ ... ah1-02.jpg
http://www.page.sannet.ne.jp/sae9/jsdf/ ... 95/Ah1.jpg
http://www5.airnet.ne.jp/sky-f/soukaen99/AH1-1.jpg
http://www.impc-jp.net/2004/041003/ah1-11.jpg
i think this is more a question of taste
i will make a desert style for the ah-1... maybe it will be better
i think u are right... sry
ps. at next wedn. i will write my last test this year @school... then i will have more time
[edit] btw.. who made model for the ah1 ? its really great
hungry cobra^^

better ? (~4hours of work; 25 textures.. mostly less than 64²px)
the textures are based on the following photo:
http://www.chryys.galacticgate.de/nKK/TAWD/00000006.jpg
├óÔÇÜ┬¼dit: how to edit these orginal textures used on the rotor for example ?
when i create a file called "blablaotatext00.bmp" in my texture directory, spring never uses the textures from tawd, but from the original ota text.
ps. no i cant improve the "MARINE" text .. its a problem with the wireframe of the texture
[edit²] here is the 3do model for adding ground plates groundzero:
http://www.chryys.galacticgate.de/nKK/TAWD/AH1cobra.3do

better ? (~4hours of work; 25 textures.. mostly less than 64²px)
the textures are based on the following photo:
http://www.chryys.galacticgate.de/nKK/TAWD/00000006.jpg
├óÔÇÜ┬¼dit: how to edit these orginal textures used on the rotor for example ?
when i create a file called "blablaotatext00.bmp" in my texture directory, spring never uses the textures from tawd, but from the original ota text.
ps. no i cant improve the "MARINE" text .. its a problem with the wireframe of the texture
[edit²] here is the 3do model for adding ground plates groundzero:
http://www.chryys.galacticgate.de/nKK/TAWD/AH1cobra.3do
Hi, Personally I think that 64x64 would be sufficient (most people wouldnt close up their unit often except they want to lost), even 128x128 is better it suck 4x the resource
Also Attack, could u send me the texture of MLRS ? I can use the track and some other parts on the new T-80 model
my email
spmaestro2000@yahoo.com
or ifu have trouble with this
http://www.maestro_setiawan@lycos.com
Also Attack, could u send me the texture of MLRS ? I can use the track and some other parts on the new T-80 model
my email
spmaestro2000@yahoo.com
or ifu have trouble with this
http://www.maestro_setiawan@lycos.com
u are right.. my textures ARE <64x64... except some old ones i didnt rezized yetmaestro wrote:Hi, Personally I think that 64x64 would be sufficient (most people wouldnt close up their unit often except they want to lost), even 128x128 is better it suck 4x the resource
256 colors are ok too if u dont use the TA-256-Palette (see screens.. they are all 256colors)
-> email (my adress: vinchy@t-online.de)maestro wrote: Also Attack, could u send me the texture of MLRS ? I can use the track and some other parts on the new T-80 model
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Looks great, however, the picture dipicts a AH-1W Super Cobra which is an older 2 bladed version opposed to the new AH-1Z King Cobra in TA:WD which has 4 blades.
I'm sure there will be choppers with all sorts of decals added by the pilots once the AH-1Z is fielded and used on the battlefield.
Excellent work though, i'm just nit-picking :)
I'm sure there will be choppers with all sorts of decals added by the pilots once the AH-1Z is fielded and used on the battlefield.
Excellent work though, i'm just nit-picking :)
f-16 fighting falcon

to the model: when u zoom in (more than this screen) the textures get ugly because of the 64x64px format... but its ok imo
btw most views in MOD forum .. letz celebrate xD
dont comment on things i cant change (for example texturewire troubles -.-)
@ground zero and maestro: DONT change the models i already retextured.. putting the textures on the model is more work than creating the bmp files
SO if u want to for example add a ground to the helicopters .. base on MY textured models !! (i can send them to u...)

to the model: when u zoom in (more than this screen) the textures get ugly because of the 64x64px format... but its ok imo
btw most views in MOD forum .. letz celebrate xD
dont comment on things i cant change (for example texturewire troubles -.-)
@ground zero and maestro: DONT change the models i already retextured.. putting the textures on the model is more work than creating the bmp files
SO if u want to for example add a ground to the helicopters .. base on MY textured models !! (i can send them to u...)
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10