New BA crashes too much.

New BA crashes too much.

Please use this forum to set up matches and discuss played games.

Moderator: Moderators

Do you also think so?

Yes.
11
37%
No.
19
63%
 
Total votes: 30

manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

New BA crashes too much.

Post by manored »

Right now around 50% of the games I play crash. Considering that at least 90% of the games I play are from Ba, I think I can saw it crashes too much...
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

What kind of troll topic is this? "My game crashes and I only play BA so it must be the mod's fault"?
User avatar
Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Post by Abokasee »

YAY!!! another point for AA
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

BA is based of AA's code.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

The newest version of BA hasn't crashed or desynced for me once.
User avatar
Mars
Posts: 56
Joined: 12 Dec 2004, 14:28

Post by Mars »

tombom wrote:The newest version of BA hasn't crashed or desynced for me once.
Played 4-5 games of it recently without any problems.
heze
Posts: 38
Joined: 28 Apr 2005, 23:32

Post by heze »

Are you the host when you crash? What's in infolog.txt?
PRO_rANDY
Posts: 314
Joined: 17 Jul 2006, 01:06

Post by PRO_rANDY »

I wouldnt say 50% but it have noticed they appear to be more frequent
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

KDR_11k wrote:What kind of troll topic is this? "My game crashes and I only play BA so it must be the mod's fault"?
Im not trolling BA. Actual im worried because crashes seens to have increased dramatically and BA is my favorite mod. I am never the host of any game.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

de-syncing seems very much linked to the mod, there was a bridge in EE development where the newer version de-synced and nobody could find why. some new feature thats been added or somthing.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

The conclusion is still far fetched. It started crashing and you immediately blame one involved component?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Can we please not swap the terms desync and crash around randomly?

It's confusing enough already that everyone calls an error message a crash, while it's just, well, an error message.

Your statistics are flawed btw, manored :P, how much percent of the 10% of games with non-BA mod did crash?
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

I dont know anything about programming, so im not making an accusation, just an observation.
BA desyncs frequently.
I play maybe 2-3 hours of XTA a night and it is very very rarely, like once every few months, where a game has desynced. other XTA players could vouch this.
through that Im concluding it might be mod related. could be wrong, just speculating..
User avatar
Zydox
Lobby Developer
Posts: 453
Joined: 23 May 2006, 13:54

Post by Zydox »

Hmph...

"New BA crashes too much."
"Do you also think so?"


Imho even one crash is too much, but what can I do... I'm so addicted to Spring that I can't stay away :P
User avatar
drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

I host BA each day for 16 ppl ... at least 1 battle (altored divide) ...

In BA 5.3 I have never crash and i have seen 1/10 times sync errors who fuck the game but in general winner are already determined ...

SO BA 5.3 doesnt crash !!!!!!!!!!!!
1v0ry_k1ng wrote:I dont know anything about programming, so im not making an accusation, just an observation.
BA desyncs frequently.
I play maybe 2-3 hours of XTA a night and it is very very rarely, like once every few months, where a game has desynced. other XTA players could vouch this.
through that Im concluding it might be mod related. could be wrong, just speculating..
I think XTA crash rarely cause they are less armies moving in same time ...
In BA mod A factory produce 3 time what a factory produce in XTA cause of the nano ...
User avatar
flop
Posts: 335
Joined: 22 Nov 2006, 05:44

Post by flop »

1v0ry_k1ng wrote:I dont know anything about programming, so im not making an accusation, just an observation.
BA desyncs frequently.
I play maybe 2-3 hours of XTA a night and it is very very rarely, like once every few months, where a game has desynced. other XTA players could vouch this.
through that Im concluding it might be mod related. could be wrong, just speculating..
Yeah +1. There are much less XTA crashes, because there are much less XTA games.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

I think some hardcore AA fanboy made a little BA voodoo doll...
Magus_X
Posts: 69
Joined: 25 Oct 2006, 01:19

Post by Magus_X »

i dont know if it is BA that is crashing but yeah BA is crashing really often here, not sync errors, simply crashes
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

And there are no stacktraces in sight =s
User avatar
drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

I think the problem is only bad hosts who dont have a good connexion and want to host nevertheless.

I NEVER CRASH AND I ALWAYS HOST, SAME FOR THE TRUE HOSTERS THEY NEVER CRASH !!!
Post Reply

Return to “Ingame Community”