Try asking Zwzsg, that's his speciality.
Sounds like something for zwzsg.
-
attaching at diffrent Distances: yes
-
moving the attached Unit while Attached: yes
-
destroying the unit: I'm not sure. Maybe we could synchronise the drop of the unit with the firing of a very powerful vey concentrated explosion? Maybe there's LUA hook to explode a unit of given ID?
-
dropping the Unit: yes
-
dropping the Unit as a weapon: I don't think so. Last time I saw a peewee thrown in the air, it hit and rebounded on another peewee without hurting it.
-
can there be more then one Unit attached: yes
-
Could we fire a Singulartiy Unit, that takes the PWs close to hug them ? Yes. For TA I had done a singularity unit that grab all units not firmly fixed to the ground or another unit. There wasn't any slow attraction movement though. It was more turn it on, and bam in an instant every mobile unit on the map disappear. I would script it to only grab peewee. Somewhere around this forum or UF, I remember seeing a picture about some tower that fired negative impulse laser or something that made it so they attracted the unit they were firing on. I don't remember the author or precise location.
When I do a "drop" command, the dropped unit appears on the nearest ground instantly. If I drop from an arm in mid-air, it appears on the ground without falling. If I drop it from an arm over the ocean, it appears on the nearest shore. So, the attach-unit & drop-unit commands can't be used to throw units in the air.
Yes, maybe we can use explosion with high impulse factor and low damage to throw units around. But I haven't tried yet, and haven't seen any exemple, so it's mostly speculation at this time.
Maybe a year ago I thought about making a peewee cannon, a factory with a closes yardmap that can only produce peewee, and that spawn a powerful blowing explosion just below them to throw them in the air. Then I got distracted and never got around to do more than thinking about it.
Giant Squid, taking Pewess from the Beach into Water: Sounds like the point where I grab the opportunity to post some ancient animated gif of
my shai-hulud & space slugs.
Me imagines a Unit that uses captured Units that Circle it as a Kind of "Shield".
We'll have to check that attached units still absorb shots. In TA, they didn't. In TA, attached units were pass-through for shots and other units. In Spring, I don't remember and that sort of stuff is prone to change with Spring version number.
Or SubRaiser - who needs Anemones if he can take a Ship out of the Water and get it done with AntiAirSometimes, taking a ship out of water doesn't remove its sub properties. Maybe even when out of water, a sub remains see-able only by sonar and targettable only by torpedoes and depth charge? Or maybe not, but anyway I woudln't count on a sub earning plane properties just because you moved it in the air. I mean, you've never seen anti-air firing over thrown in the air commanders, have you?
Or a Unit that uses this ThrowPhysics for itself to hop around the Battlefield like a Grasshoper...
Maybe a year ago I thought about making a mech that spawn self-blowing explosion to propel itself into the air, as a kind of jetpack. Then I got distracted and never got around to do more than thinking about it. I'm not sure how I could have done the steering though. There's someone making a Spring mod but never posting about it on these forum that considered using a similar trick to make motorbike jump over hill.
Berthabullettennisplayers You can use shields. But I don't see how you would:
a) know a shot a coming and which way.
b) position the shield to send it back at the right angle.
Because afaik scripts can't be made aware of shots position, and shield are always centered on the unit center (or was it changed?).
Oh and trademark made
this betha shot trap.
Lastly, don't forget: If your crazy feature are impossible to implement, then use LUA! LUA surrounds Spring, penetrates Spring, and binds the different part of the engine together. LUA-adepts are able to tap into it to perform acts of mad modding skill as well as control and shape the engine around them. It allows them to control its various modding powers. So, use The LUA!