Spring has a particle engine and script spawnable shots, and I am abusing it!


Yes the laser network lags, but don't you want it?
Moderator: Content Developer
tombom wrote:When Spring finishes loading, with any of the versions or singleplayer scripts, I get "Could not read water texture from file bitmaps/kpmaps/vividcolors.png". It happens with any map.
I just fixed it. Sorry, I hadn't noticed since it only happens if you have "basic water" in settings and I hadn't. Please test the 1.3 and tell me how it goes.gunblob wrote:Same here. Can't play 1.2 from lobby either.
Ok, done. By the way, ONS should be considered as experimental. It's meant as a proof of concept, and so that people (including end-users, not just other modders) can try it once and give feedback. It's not meant to become the major and most played KP.KDR_11k wrote:Your ONS handling of invulnerability is flawed, keep in mind that mines, bugbombs and worms don't cause projectiles that can be deflected. Should've used damagemultiplier=0.000000001 and set ARMORED.
Thanks, but it's not yet as good as it could:1v0ry_k1ng wrote:That is the most professional install I've ever seen, nice one.
Yes. However, maybe you will release some more version in the future. And maybe will come one day where the KP installer is not up to date. If someone manually installed your very lastest NTai, then Kernel Panic, it would be a pity to replace NTai by an older version. Anyway, so as to adress this issue, in 1.3 installer, I added a something that compares the version of the dll, and if there a NTai.dll of a different version, it asks the user what to do. I'd rather have it automatically keep the highest version number, but doing something as simple as > is quite difficult in NSIS. Especially since NSIS gets version number into two variables, dword low and dword high. I could also have used the "libtype" command thingy, but I was (probably irrationnaly) afraid it would register or share the dll or something and in doubt I prefered not to.AF wrote:The latest NTai is the build I sent you in the lobby before you released this.
While I would be very happy if this happened, this raise three issues:imbaczek wrote:I kind of hope that it's going to be the other way around - spring installer should, IMHO, come with KP by default.zwzsg wrote:- Merge it with a Spring installer so we have a standalone KP installer.
Good good. Looking forward to hearing from your result.neddiedrow wrote:I know I can beat it, but sixty commands a minute isn't enough. I will, however, find a way. I will.
Like KDR_11k said, it's not so much custom nanolathe, than disabling the nanolathe effect then writing lots of BOS code and custom particle effects to simulate one.rcdraco wrote:How did you get custom nanolathe? I really need a custom one for my game, just to make it "More Free".
rcdraco wrote:By the way, gonna try this out tonight, looks like a great mod. Maybe I can actually win for once.
Woops, I forgot it can build other stuff than windows. Well, at least it merely look odd and doesn't prevent the game from going. One more item on the todolist for 1.4.KDR_11k wrote:Zw, your Trojan script doesn't handle building anything that's not a window gracefully.