S:44 Dump - Page 7

S:44 Dump

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

http://cs.selu.edu/~ssmith/BB/files/fed_473.gif
snipa, that was rendered in wings, lets not hijack this thread.. google yafray and set it up in wings.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Tell me what kind of light you've used (and params), pretty please.
</derail>
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Falalal, finito. Sod radiosity, tends to look wrong.

Image
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Any progress?
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chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Post by chillaaa »

Guessmyname wrote:Any progress?
The same question could be asked of you in an other project sir!
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

I've started working again and it's bummed me out so I've been slow working lately. And Nemo's been hooked with exams or some sort of school crap. And Flozi's his usual lazy self, lost in a sea of confusion as he's nothing to do now that his big tank script is done.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Hey I have exams too! Final university exams! :P


... :(

:cry:
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

:x
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

:roll:
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

:|
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

tralalalalaa

Image
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Yaaaaaaaay!
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Not bad at all...
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Also, our lack of activity is partially due to my 8kbps internet connection which I've suffered from the past two weeks. Thus it's been a pain for me to do stuff like lookup reference pics of stuff, as well as load pics of finished units. But my internet should be back up to speed tomorrow.
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Post by yuritch »

I made some responces for Russian tanks (I'll do them for the other units later), where do I send them?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

If you can host them somewhere and give the link here that'd be fine, and I'll PM you my email
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Image

No, I will not disclose the tricount. :( (except to say it's less than the cromwell)
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

If poly count is a worry, those canisters with pipes down the side could easily be dropped.

You must teach me your rhino ways, Flozi. I practically model all my things face by face now in rhino, because I get so annoyed at the behaviour of all the functions.
How do you ensure that all the vertices are welded for people to wrap? The 'merge vertices' command appears to do some nasty things on occasion (well, by 'occasion' I mean, 'every fricking time').

I have found it is very difficult to communicate with people who use wings to uvmap through rhino. The only way I've worked out how to do it thus far is to save to a .raw file (Which dumps all information except individual polygon geometry), then reload in rhino and save to 3ds. That removes any smoothing groups, but it means it can be imported into wings without too many problems. However, it doesn't always ensure the right vertices are welded and creates lots of work for people dealing with the model for mapping.

How do you deal with the whole rhino models -> UVmapping issue?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

No! The pipes are there to make spiked SUFFER!

Basically I draw everything with polylines and extrude it. Or use surface from planar curves/edge curves. i.e. I build the whole thing in NURBS, then painstakingly mesh it bit by bit, ensuring each mesh is as clean and optimised as possible - infact the only poly/mesh tool of Rhino's I use is reduce, and very very occasionally i will point edit if reduce doesn't get it right.

As for welding - once i've meshed the whole thing, I go through by piece by piece exporting to .lwo, them opening them in Ultimate Unwrap, welding, saving, and importing back into the rhino model. In the end the whole thing is exported as .obj and Spiked UVs it in UU.

So basically, avoid Wings? :P
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Oh good god, your voodoo witchdoctor rhino usage is just as bad as mine is...

We need to learn new programs. I've been trying to learn a few, but they all have such retarded interfaces compared to rhino...
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