more that 2 sounds

more that 2 sounds

Requests for features in the spring code.

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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

more that 2 sounds

Post by Zoy64 »

I want more than two sounds for ant given unit. For those mods like 1944 and SWTA that have talking units, i get tired of hearing things like "Yes Sir", or "I'm on my way" over and over again.

If anyone knows how to fix this "problem", please tell me you can do it
Thank you
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Isn't it MTR yet? Because then it should be.

But what I wanted to post is: +1

And I mean change the C++ spring source so it uses all of the the gamedata/sound.tdf. Like select1, select2, select3 instead of using only select1 and ignoring the others. Don't tell us to use LUA!

Bonus point if it switches to annoyed1 annoyed2 etc... when the same unit is clicked too many times in a row.

Jackpot if Gaia AI team's Critter Level 1 explode when clicked twelve times.
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

zwzsg wrote:Bonus point if it switches to annoyed1 annoyed2 etc... when the same unit is clicked too many times in a row.

Jackpot if Gaia AI team's Critter Level 1 explode when clicked twelve times.
Do want. That was one of the most amusing things about the *Craft series.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Z humourous unit acks > *Craft humorous unit acks

And yeah, I'd love access to more sound.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

+sing
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

+Infinity, I have over 5 acknowledgements lying around, and more than that of variations of moving out, and even more than that of "moving to target and attacking target"

So, we need this! Bad!
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

FLOZi wrote:+sing
I love that code, although it drives you nuts after a while.

zwzsg: i cant say "Use LUA", i dont even know what LUA is :-)

and one last thing, ive tried to make the said critters explode, it wont work for me :(
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

For reference:
http://spring.clan-sy.com/phpbb/viewtop ... 283#185283

That code does not allow you to setup multiple ack sounds,
that would require a user widget (which is probably not what
yall are looking for, you want them to always be played). Lua
probably isn't the way to go (and it should be fairly simple to
remove the current limit). Now you just need someone to do
a little code (I'm otherwise occupied).

P.S. You could actually use the unsynced side of one of the
synced scripts to play the ack sounds by polling the selected
units, but yall aren't interested in that ;-)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

well, thing is that it is part of sound tdf to do that.. I wouldn't mind redoing all of the voices in gundam if we can get multiple acks etc.. I get tired of hearing that if I name it he'll build it.
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

smoth wrote:I get tired of hearing that if I name it he'll build it.
+1
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

+2...

That does get annoying smoth..
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

well, if we had more sound supported in the sound.tdf I would have probably done 3-4 different acks. However, we are left with one and I HATE HATE HATE generic whirls is whimpers.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

I mean to do this myself eventually, but no promises on when that'll be.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Do it or I'll come to your house and flog you with this ornamental morning star hangin on my wall!
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jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

zwzsg wrote:Isn't it MTR yet? Because then it should be.

But what I wanted to post is: +1

And I mean change the C++ spring source so it uses all of the the gamedata/sound.tdf. Like select1, select2, select3 instead of using only select1 and ignoring the others. Don't tell us to use LUA!

Bonus point if it switches to annoyed1 annoyed2 etc... when the same unit is clicked too many times in a row.

Jackpot if Gaia AI team's Critter Level 1 explode when clicked twelve times.
people need to stop replying to everything with "lol MTR shuttup" posts. Guess what? This topic isn't MTR. Yeah, sure, you said "it should be" but you didn't add it.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

FLOZi wrote:I mean to do this myself eventually, but no promises on when that'll be.
We have a sacrifice!

You name it, he'll build it.
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

BADASS, thanks Kloot! :mrgreen:
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Excellent. :-)
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Win. In a box. With epic and awesome next to it.
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